Back to the boardgame café. With
images; cc-by-sa on
everything.
We started with
Mars Needs Mechanics,
a market manipulation game dressed in steampunk clothing. The markets
move very slowly, and it's quite random whether one can take advantage
of them in any given turn, so while this is quite pretty I have no
plans to play it again; Raccoon Tycoon did this rather better.
I spotted
Realm of Sand
on the New Releases shelf and so had my second game of it this week –
and the first ever in which I haven't come last, as I won handily. Bet
that won't happen again any time soon.
Finally,
Roll For Adventure,
a cooperative dice-placement game; we came very close to winning even
on a first play, though there were several options for making it
harder. Everything pretty much worked, but there was nothing really to
make it stand out from lots of other dice-placement games. It's… OK,
but I don't see this being anyone's favourite game unless it's one of
the first games they play.
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