Friday was the first "proper" day of UK Games Expo.
The Whart House was a cottage set up on farm land, with a dirt
track leading a short way to the road.
Alas, the pond was home to an awful lot of insects, so we had to shut
ourselves in overnight, and (being well-insulated) the place was very
warm. What happens at Expo, stays at Expo… thanks to antibiotics.
The Viking Village was set up outside. Once more, I didn't get round
to beard-braiding.
Wotan Games were here, and the bus was back. (Technically, the new bus
was here for the first time.)
Some years ago, when the show was still at the Hilton, the
organisers sent a survey round the retailers: since increasing numbers
of people were turning up on the Friday afternoon to get a start on
Saturday's gaming, did they want to make Friday a trading day as well?
Everyone I talked with about it was negative: particularly for the
small guys, it's hard enough to close the shop, rush to the site and
set up on Friday night, without having to start a day earlier and lose
a day of normal trading in return for being seen by a relatively small
number of people. But, well, Growth Is Good apparently. And I did meet
a few people who were only at the show on the Friday and Sunday.
I was walking around with a friend, who suggested the basic principle
of "when someone asks you to try a game, say yes, unless there's a
really good reason not to". So we started with
Ominoes, which
I'd played once before – a good filler game, and Andrew's a mate.
We tried out
Pocket Landship,
a small solo-only dice placement game – and, particularly given the
"small", I'm very tempted.
(Some Indian guys were selling sodium acetate gel heater packs,
bog-standard reusable handwarmers. Apparently they thought people
wouldn't have heard of these; they were very taken aback when I said I
already had some. Quite bizarre.)
A new Austrian company "Strudel" was showing off a game with a working
title of "Chapter 2"; each of two players shuffles together three
decks of elemental powers, taken from nine total. You then duel
with these across five lanes, either placing cards or activating their
powers to damage the enemy's cards.
I very much enjoyed it, and I'll be interested in the final version…
except that I really liked the basic iconic images on the cards, and
the demonstrator was insistent that they were going to commission art
and make it all much prettier when it gets commercial release. Maybe
I'll just make my own version on Tabletop Simulator.
I went to do my first demo shift –
Kodama
and particularly
Kodama Duo
today, with a bit of Coup later.
Then back to walking around the show chatting with people, and
admiring this hugely complex miniatures setup (not really for
gaming, you understand, just for looking pretty).
The Order of Women Freemasons were back at the Hilton.
We went to see Knightmare Live (a decent comedy show which would
probably have resonated more if I'd ever seen the original), then on
to more games: first,
Escape the Dark Castle,
a resource-management challenge where we fell in the last fight (which
is probably about right for a first play, though I don't see a lot of
possibility for variation)…
then
Exploriana,
in which you're pushing your luck and collecting sets of things; the
rules seemed a bit uncertain (and the rules on BGG are for a
substantially different version of the game), but I still had a decent
time. (And even if the game hadn't been ended a turn earlier than I
wanted it to, the major coup I was about to score wouldn't have got me
first place.) Very Eurogamey and not really thematic enough for me.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.