This long-running games convention had another instance at the start
of July, on a sweaty weekend but not as hot as the last few have been.
With images;
cc-by-sa on
everything.
Friday
After an uneventful drive, I got stuck in with
Jonathan Strange & Mr Norrell.
It's an odd game: you dash around Europe turning Invitations into
Introductions, and Introductions into Prestige, or keeping them back
to play as magic. When you use those to fill up cards, you gain
Magicianship, which is what you want to win the game (with a minimum
value, without which the big scary enemy will win instead).
Well, you can put Mrs Radcliffe on a card all you like, but she's
still only worth three points or a green magic symbol. The magic you
can play, which theoretically has elemental associations but which we
rapidly descended into calling pink, blue, grey, etc., is sharply
restricted by the event cards each round; you can expand that slightly
with your powers, but you also can only play cards that are in your
hand… and you need specific colours to fill up your Feats too. It felt
like trying to get a needle through a stack of gratings, more
frustrating than fun; there's also no player interaction apart from "I
took that card that you wanted" and "I have more prestige than you so
I go first". Not a game I'll be rushing to play again, alas.
We went on to
Evil High Priest,
which arrived last December but which I hadn't yet played. It's
clearly designed by and for Americans with big tables, but it's a
fairly straightforward worker placement game in which you're building
up multiple currencies (treasure, blood, magic, spellbooks) with the
aim of smashing the Elder Signs that hold your preferred Great Old One
in thrall.
It felt perhaps a bit bigger and more complicated than the mechanics
could really justify, but once we got the hang of it it moved along
fairly quickly. Good fun and I'll play again, though it may not end up
staying in my collection. Definitely needs a better rulebook.
Then I got into a playtest of Phil Masters's current secret RPG
project (not actually a secret but I won't bruit it about here, except
to say that a Brown Bess was involved).
Saturday
Hotel Breakfast is a Good Thing.
Started the gaming day with
Mag·Blast (Third Edition),
in which I did entirely terribly. Last time it was a long game in
which I slugged it out and won; this time it was over quickly, thanks
to some effective and aggressive play.
Next, a post-apocalyptic role-playing session with Dr Bob, in the
Summerland
setting. It's a haunting world, though we didn't dig far into the
"using your mental trauma to be more effective" side of things.
Definitely good fun, and not the sort of game I'd have tried without
knowing the GM.
Then we settled down for several sessions of
Flash Point: Fire Rescue.
First the garage, three players, where the Rescue Dog did a sterling
job while the rest of us ran around squashing the fires. A relatively
easy win, which set us up for what happened next.
The High Rise board, with four players, was more of a challenge, and things
went quite badly.
Finally the Hotel board, with six players. We did manage to set up a
conveyor to get the victims out, and had enough revealed to win; for a
while we were holding at three remaining damage cubes, with a
combination of Suppression Specialist to move the fire into the
eastern half of the building, and Driver/Operator to put it out with
the deck gun. But this couldn't last for ever, and it didn't.
Another cooperative game of things going horribly wrong, in
Red November.
Where Flash Point is a game in which you have lots of things you can
try and have to choose between them, this felt sticky; there was
almost always one obvious thing to do, but actually managing to do it
was very hard work. I like the timekeeping system, though.
Finally for the night,
Flamme Rouge,
with hills but no supply zones or cobbles. A tough race, and a game
that showed its subtlety in spite of some really quite simple rules.
Sunday
Chat with friends, then a couple of games of
Red7 (no photos)
before I set off early for home to meet friends there.
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