Saturday was a day mostly for fewer longer games. With images;
cc-by-sa on
everything.
I worked on my
Star Realms:
Frontiers
solo challenges, trying The Cost of Freedom for the first time - like
Blob Assault, it drops one faction out of the deck to become the
opposition. Pretty hard work, since the Federation is all about
gaining Authority (the game's hit points), and while I felt I was
doing a reasonable job of holding it steady I never had much chance of
a win. Definitely one to try again.
I got into a couple of games of Roll to the
Top!, in which
you're placing numbers in ascending (or at least equal-value) columns…
but the number and type of dice you're rolling to get those numbers
varies. I fell into some obvious traps but still had a good time.
I'd booked to play
Firefly: The
Game; it was
planned to be with all expansions, but we couldn't get a big enough
table, so we ended up playing the base game plus Breakin' Atmo. Still
had a good time, though; I started with Marco at Regina, got Kaylee
early, and ended up pursuing an effective Moral-Crime strategy (mostly
for Patience and Badger) which got me a win… but not by as large a
margin as I'd thought it might be.
There was plenty of wind and rain, and apparently power cuts across
quite a bit of England. This is why you shouldn't build flat roofs in
this country…
Next was
Sagrada, but I
didn't get any pictures of that. A good game, though we all forgot
about having to build from the edge. Must find a way of reminding
myself.
What turned out to be the last game of the day was
Plague Inc.: The Board
Game,
in which you're a disease trying to wipe out countries. There was a
certain amount of card-luck involved, but the eventual winner had had even
worse card-luck than I did, so fair enough. Quite fun but the theme
didn't feel very connected to the mechanics.
I hung around chatting with people for a while, then went home to bed.
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