Back to the boardgame café. With
images; cc-by-sa on
everything.
We started with
Chocolatiers,
a surprisingly forgiving set-collection game with multiple ways to
score points. Rules were reasonably clear, and the game play was all
right, though I think the others enjoyed it more than I did; to me it
was a bit too obviously inspired by Splendor, and in the "games
obviously inspired by Splendor" box I already have Realm of Sand.
Still, I wouldn't mind playing again.
Next was Tuki, in
which you're building coloured patterns supported by neutral white
pieces. I really enjoyed this and found it very easy, but since I won
with no penalty cards vs 4 and 5 for the other two players, I fear I
wouldn't get to play it much if I bought it. Still mildly tempted,
though I think I'll look at Mental Blocks before deciding since
that's in a similar space.
Nightmarium
is a game in which you're building nightmare creatures. Very swingy
and dependent on card draws; I'd rather play Chocolatiers again.
Burgle Bros.,
which we haven't played for a while. We got lucky and found the
stairs, stacked above each other, so we were able to spread out
quickly and work on our own floors; then we were able to get out
cleanly too. The luck of the draw was definitely in our favour, but it
was still a tense and enjoyable game.
Finally,
Timeline: Historical Events
in which we each played a nearly-perfect game.
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