At the end of October I went back to Internationale Spieltage SPIEL,
or "Essen" as it's generally known in the boardgaming world.
This time I took the tunnel, to see how much time I'd save. (The
detailed answer had to wait for analysis of GPS tracks.)
The Indie Game Studios booth (Indie Boards & Cards plus Stronghold
Games) was in the late stages of setup when I arrived.
So was most of the rest of the show, including one pair of blokes with
a circular saw cutting MDF for last-minute booth construction. (They
had a vacuum attachment to keep the dust down.)
Because of political uncertainty I didn't commit to this trip until
relatively late, so rather than getting a hotel near the show I stayed
in Mülheim, the next town west in the Rhein-Ruhr conurbation. I
rather liked this jacket seen at breakfast. (The top word is "NO".)
Breakfast was all right, though nothing special.
Thursday morning before the off.
I spent the morning showing off Aeon's End: The New
Age,
and collecting and giving out auctioned items, then wandered around
the show in the afternoon.
The new Europa Universalis, currently on Kickstarter. Very pretty,
but (as with Twilight Imperium) I very much doubt I'd ever play it;
and I dislike it when things you should be able to influence show up
as random events.
The mysterious box for an escape room game. There was quite a bit of
mechanically-cunning laser-cut wood this time.
The usual beer seller wasn't present, but this place was.
A subtle game for subtle times.
Trial of the
Temples. I
definitely plan to buy this at some point, and maybe also Jiguan: The
Eastern Mechanist… but EmperorS4 were charging more at the show than
current UK mail-order prices, and the UK's already more expensive than
most of Europe.
Sparklies from one of the many game-manufacturing companies.
Sarah's
Vision. It
had been on my list to look at, but something about the level of
abstraction felt wrong.
Another pass for now:
Trismegistus.
I've heard worrying things about the quality of the rulebook, and it's
not compelling enough in the flesh to counter that.
Throne of
Allegoria:
some interesting mechanics, but again one to ignore. (This was turning
into quite a cheap Essen.)
All separate companies! Honest! Not all part of the Asmodée monolith!
So, You've Been
Eaten:
not yet on sale, though I'm interested.
There might be a reason why you still have the last copies of these
games in the world…
Repos Productions making noise again.
A very fine modular dice tower. Yes, the gears at the bottom spin as a
die falls through.
Friday was more Aeon's End, with some very close games.
I parked in the area immediately under the Messe (using an exhibitor's
pass); it was quite handy as a less-crowded short cut between halls,
too. Some poor chap has had to drive a polisher round all that
concrete, though…
Before the hordes arrived on Saturday.
Saturday night's time-change warning in the hotel.
Outside Hall 3 on Sunday morning.
Mead and leatherwork from Poland.
Metal sculptures made out of random junk.
This fellow still had to pay for his booth, but German customs were
holding onto his shipment. (Quite a few people had similar problems.
Storage near the Messe is very expensive, so they try to ship at the
last moment. This also means that "stuck in customs" is the generic
excuse used by any company that has failed to get its goods to the
show in time, for any other reason.)
Hall 6 had a lot of miniature wargames, terrain and so on.
And knitting.
Armata
Strigoi,
an odd Italian game inspired by a power metal band. Pretty, but…
Psychedelic posters galore.
The obligatory escape room. (But this seemed to be the only one; last
year there were several.)
Er, OK.
The correct answer to a lack of food.
A less correct answer: tie-in chocolate.
The game's of little interest, but the posters are good.
I thought this looked pretty good… then I realised that it was an
actual working helicopter rotor hub too.
Chaosium, a bit lost among all the boardgamers.
How to make magnetic table football more challenging: you can only see
half the table.
The guy on the chair at the back was handing down games as people
shouted for them.
Promoting Rush
M.D..
The game is pointless, obviously. But it's amusingly pointless.
Quite a bit of Crokinole for sale, after the SU&SD review a few months
back.
On Sunday I was on the Aftershock: San Francisco &
Venice
demo table. It's an oddly complex game with multiple things
interacting; it seems to make sense but it'll take a fair bit of
thought to be any good at it.
Striking the show.
Some sort of scanner (?) at the tunnel check-in.
As sometimes happens, there didn't seem to be a Game of the Show that
everyone was talking about; indeed, there weren't all that many games
about which I was enthusing in advance. More interestingly to me, the
show seemed to go very fast: not only was I never idle while sitting
at the Aeon's End demo table, but while in previous years I've
easily been able to get my shopping done and look round the halls with
some leisure in the two half-days I tend to take off, this year I
found myself using nearly all my available time, even with the
short-cut I found to get round some of the crowds.
An interesting comment from one of my fellow demo people: because
Essen doesn't have open gaming areas the way most games shows do (they
would have to rent more space from the Messe and this would put up the
ticket price), most people trying demos are happy to play a full game
even if it's for the hour or so that Aeon's End takes for a
first-timer, rather than playing a short sample of the game, buying
it, and playing it somewhere else in the evening.
It's not the shopping show for me that it used to be (generally I'm
buying fewer games than I did anyway), but it's still a wonderful
experience, and highly recommended to any boardgame enthusiast.
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