I went to Midcon, a long-running boardgame convention in Derby.
Getting there took a while; parts of the town centre were flooded
(the waitress at breakfast on Saturday gleefully told us that the bus
station and the main road out of town were both closed), and certainly
the Derwent was up to the top of its banks as I drove in.
It's a pleasant old-fashioned hotel with large rooms – and longer
corridors than I've been down for a while. (Modern hotels tend to have
a smaller footprint and to go up further; this one only has three
floors in total.)
I spotted a certain theme in the decoration of the room, too.
Gaming is split among several rooms, and I was glad I'd made
arrangements to play with particular people – not that anyone is
unfriendly, but even more than somewhere like Handycon or Stabcon
(where most of the gaming is in one big room) it would be hard to turn
up at the right time to get into a group. Especially with my trolley
of games.
(And boardgaming is huge enough that out of a 200+-person convention I
only knew about ten people there by sight. I think it's a more local
crowd than those other conventions.)
The gaming began with Essen acquisition Bloom
Town, which
unlike most city-building games doesn't leave you with a completed
board at the end; in fact I think we ended up with less than half of
any board filled. Definitely one to try again, with some interesting
mechanisms, though I don't think it'll be a passionate favourite.
Dice Hospital
next, a close and hard-fought game where almost nobody died.
I don't think the real beer completely ran out on the first night, but
it was close. Certainly these were the only bottles I saw all weekend.
I tried out Qwixx
which seems to require hard choices before one sees how the game's
going to develop (one can go for a fast completion that'll end the
game quickly or a slower but higher-scoring one).
Then Stone Age,
which I'd never played before; coming third against three experienced
players seems all right to me.
Finally for Friday evening, Dutch
Blitz, which
was too frantic for me to take any pictures.
On Saturday I wandered along the road to see what the flooding was
like. (The hotel is just south-west of the station.)
There was fog.
Sure enough, the river was flowing fast, and the path along the bank
was distinctly underwater. (But I think this was probably about as
high as it got.)
The gaming day started with
Encore! (aka Noch
Mal), another roll-and-write; I could see a bit more potential for
strategy here than in Qwixx, and I'd like to give it another try some
time.
Another Essen acquisition next, Mental
Blocks,
where on reflection we thought that both the potential traitor mode
and the restrictions might be more trouble than they were worth, but
we very much liked the core idea.
Practically-themeless Eurogame
Spyrium next, in
which I managed a decent bit of engine-building (automated mines plus
a good factory = 15 points per turn for two meeples) and was very
happy with my second place.
We split into smaller groups, and I played Mystic
Vale, a
card-modification game (with cunning sleeves so that as you buy more
stuff you add it to your existing cards). I never seemed to hit the
right symbols for the "Veil" cards that allow big points, and did very
badly; fun, yes, but oddly flavourless, not to mention clearly not
taking full advantage of the potential of the system (for example,
there was no card that would overlay and cancel an earlier
improvement). There are expansions, and other games using the same
basic idea, but I didn't feel tempted. Alternative name: "Vegetable
Love".
Another Essen acquisition next, Lovelace &
Babbage,
aka "Mental Arithmetic: The Card Game": you're trying to reach target
numbers by using the various arithmetical operations available on the
board. Three of us tied on 35 points, which was… impressive.
In between these games I'd been interacting with the Bring and Buy,
which was quite odd. For reasons of tradition, there's a 15-minute
checking-in slot, followed by 30 minutes of shopping, followed by 15
minutes of checking out unsold items and getting one's money; then
after several hours' gap the same thing happens again, but checking in
now includes changing prices on things that didn't sell in the first
session. This year was the first time they had a public web site for
the database of items for sale, and it more or less worked, though
there was a lot more queueing than there needed to be since everyone
had to cram into the same short time slots. (The obvious advantage is
that you only need people working on the bring and buy for about two
hours out of the Saturday, rather than all convention.) Still, I got
rid of one large and one medium box and bought one medium one, so a
net benefit.
Over on the Tapestry table their game came to an end with mixed but
mostly positive feelings.
After supper, we played
FUSE while waiting
for the quiz to begin. I very much enjoyed it, and I think I may look
for a second-hand copy.
The quiz itself was quite fun, but very sports-orientated by my
standards, and oddly with absolutely no board-game content.
Breakfast was odd. Competently done, but I think they were rather
short of people (apparently the dining room at the hotel across the
road, owned by the same chain, had just been closed) and they operated
a system such that you'd be greeted and led to a table while the next
member of staff stepped up to greet the next person. (Most convention
hotels that try this give it up as a bad job by Sunday and just let
people find their own tables.) I got up earlier on Sunday morning to
avoid the rush (also having been woken by the sound of torrential rain
which turned out to be the shower in the room next door; unexpected,
because the room had been pretty quiet until then).
Since I was up early, I snagged a table and played some
Hostage
Negotiator
while waiting for the others to arrive. One success, one failure, two
plays ticked off my 10×10 list (which is now looking like an 8×10
since I've sold two of the games I put on it).
I played some two-player
Illimat to give
an idea of what the game was like, but this was cut slightly short by
more people arriving.
So we went onto
Alchemists,
great fun even if you do need either a gamesmaster or an app to run
the logic puzzle side of it. (Personally I could have done with more
of the logic puzzle and less of the Eurogame resource management, but
I still enjoyed it and I wouldn't mind playing it again.)
And then home, the floods having mostly gone away.
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