Another Mansions of
Madness
session, this one with a published scenario (Ill-Fated Exhibit).
It quickly became clear that this was basically a logic grid puzzle,
having five items each with three characteristics to be discovered.
For me, that was the more enjoyable bit (partly because I beat the
others to the solution by a few seconds); once we'd scattered and
found all the data we needed, there was a secondary adventure of
moving an item to a place and throwing actions at it while monsters
advanced. And these felt awfully random; a shoggoth, a Mi-Go, and a
Hound of Tindalos? Sure, why not? They're basically just there to be
sacks of hit points that close in and kill you. But this is a more
general problem that I have with FFG's approach to the Cthulhu mythos:
all too much of it comes down to shooting eldritch beasties in the
face with shotguns.
Most of us went mad. I even got an appropriate madness.
But we completed the objective, just barely in time; this means that
technically I lost, but I don't really care about that.
Next we played Between Two
Cities,
which went rather better than the last time I played.
We ended up having to go to the second tiebreaker to determine a
winner (which wasn't I). I rather like this already as a basic
city-building game, and the skewed play adds to the fun.
Finally, Flamme
Rouge, using
one of the promotional courses that includes material from the
Péloton expansion. This is a bit longer than most of the standard
courses, and we were all flagging by the end.
Fairly spread out by the top of the first hill.
Mostly back together, but the lead breakaway rider was still out
ahead.
At about the two-thirds mark the pack was back together.
"Everybody gets exhaustion cards!" First time I've seen that happen.
I pulled off a win… just barely, and certainly not on team average.
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