The Kickstarter for Car Wars 6th
edition
started yesterday and runs until 6 January. I'm not going to be
joining it. Why not?
After all, I do a moderate amount of work for Steve Jackson
Games, and I loved Car Wars back in the day (that being the 1980s
and early 1990s). And I think the game looks good; I haven't managed
to play a prototype, but what I've read and watched about it seems
positive. It's a modern, fast-moving game in the very broad mould of
X-Wing or Gaslands: template-based movement, quick combat
resolution, go fast and blow stuff up, then skid out of control and
pile into a wall. Great stuff.
But, well. I already have quite a bit of the kit for X-Wing and I've
hardly played that since the second edition came out. I have a copy of
Gaslands, which didn't even start getting designed until after Steve
Jackson Games had committed to publishing a new edition of Car Wars,
and I've barely played that either. New Car Wars may be good, but
will it be better? Will it be better enough than those other games
to get played here…?
…and better enough to justify a $100 base box ($75 on the Kickstarter
and including extra stuff, but then add postage and customs fees) with
six (perhaps eight, but only enough bases and dashboards to play with
four of them at a time, and certainly unpainted) cars in it, that
focuses strictly on arena combat, with no races, no support for road
duels, no bikes, no pedestrians? All that's being kept back for
possible expansions. (Indeed, even dropped weapons will be a separate
retail release, though they're available to higher-tier Kickstarter
backers.)
Miniatures push up the price, and the game's size. X-Wing miniatures
come pre-painted (granted, by Chinese slave labour) and look good out
of the box; these are great lumps of grey plastic. Or so I must
assume; the campaign shows no pictures of them unpainted.
Yeah, X-Wing was more expensive, but I've already spent the money
for that and it's in my house right now. Sunk costs are
sunk. I could sell the
X-Wing stuff, I suppose, and buy Car Wars instead, which would
save some space overall, but… well, I'm not excited about this new
game. Again, to sell to me (bearing in mind I'm not at all a typical
customer) it has to be convincingly better than what I already own.
Also, they're not abiding by one of my absolute requirements for
backing a Kickstarter: they haven't posted the rulebook, and aren't
intending to do so until next year some time. [Edited to add: they're
now saying they hope to get the rulebook up before the end of the
campaign.] (So for example are they doing anything to solve the
near-universal problem of all-against-all games, the way a player in
third place can often choose which of players 1 and 2 ends up winning?
We don't know.) (They're also not abiding by my other absolute
Kickstarter requirement and doing customs-friendly shipping. Indeed,
deliveries outside the USA are expected to be three months after the
American ones, in February 2021.)
17 December EDITED TO ADD: most overseas rewards are now expected to
be drop-shipped to their destination countries, so that's no longer a
valid objection.
I'm a little worried about this box's long-term viability in retail
too (though this is based on the biased sample of people I know who
like games, and I assume the SJGames crew have done their research –
Phil Reed was also in charge of the much-disliked 5th edition of Car
Wars in 2002). It includes a 24-page (US Letter-sized) rulebook,
which is more complexity than most modern games even before the
expansions come in, even if some of it is going to be example cars and
scenarios. $100 is five times the cost of the 64-page (weirdly
intermediate sized) Gaslands rulebook (which is similarly car-only
and focused on racing, but, you know, one-fifth the price and lower
expectations) plus some dollar/pound-store toy cars, which may not
have guns on them (3d printer!) but do come pre-painted. There are
people who pay that sort of money for their games, like that level of
rules complexity, and enjoy painting miniatures, but they're already
playing Games Workshop or other miniature wargames – or indeed playing
Gaslands while rejoicing in how much money they've saved – and
they're a much smaller market than the people who might be into a
fast-moving tactical car combat game.
I expect the Kickstarter will do well with old-timers like me who have
nostalgia for the old game, though I'm not seeing much effort being
made to play on that: all the pre-launch publicity has been about how
this is a modern game design which just happens to share the Car
Wars name, company and elevator pitch ("cars with guns"). Is Uncle Al
going to have a place in this new game? The AADA? EDSEL? Probably, but
we just don't know; the background has barely been mentioned except as
catch-phrases ("Uncle Al's Upgrade Pack"). (I can see that talking a
lot about the history of a game that was first published in 1980 could
put off newcomers.)
But I hope it works; I especially hope that it produces an income
stream that lets the company get away from its reliance on Munchkin,
which I've seen cause people to avoid more interesting games because
they're from "that Munchkin company".
If I didn't own X-Wing and Gaslands, and if I had more storage
space, and money, and gaming time, and any level of competence at
painting miniatures, then sure, I'd be all over this; and I do still
slightly regret not getting involved. But apparently I'm a grown-up
now. Damn.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.