This long-running games convention had another instance at the start
of January. With images;
cc-by-sa on
everything.
Friday
Travel was direct and pretty good; three and a half hours out,
including a stop for fuel, and three and a quarter back.
My first game of the convention was
V-Commandos,
playing a couple of single terrains with a friend. The first two went
quite cleanly, with no spotting and no alarms.
Another friend new to the game joined us, and we took on the
battleship terrain, which ended up with some of the team sandwiched
between blocks of enemies.
This would have been the medal-winning moment, when the medic sneaked
in under the nose of an élite enemy to retrieve a first aid kit, then
ran back to treat his wounded mate.
Except, alas, that with both the explosives planted two of the three
of us were pinned down and badly wounded. My sapper was already on the
way to the exit, so was forced to set off the charges as he left. So
still a victory, but a close and imperfect one.
I was wandering around when I spotted someone setting up Wacky Races:
The Board
Game
and jumped in. To gamers of an age to have seen this as children, this
is clearly hugely tempting; and it turns out it's also not an entirely
terrible game! (I know, I shouldn't be surprised by this any more, but
I remember what licenced computer games were like in the 1980s and
1990s.) All right, there is a lot of luck involved and it's not a
masterpiece of strategy, but there are definitely meaningful decisions
to be made.
Saturday
At the last few Stabcons I've mostly been boardgaming, but this time I
took along and ran my Cthulhu Hack scenario The Last Thing
Civilised (which may turn out to be the first of a series of "CSI:
Arkham" adventures). It went rather better than on the first run
(thanks to the Cambridge group guinea pigs for their advice).
Then into the main room and a couple of games of Flash Point: Fire
Rescue,
first in the merchant ship (which started badly, looked good for a
bit, then fell apart quickly):
and then in the hotel, which I think is one of my favourite boards.
Lots of role changes on this one, and I ended up hauling victims out
as the Paramedic.
There was time for another V-Commandos run with the new player from
Friday night and a couple of others, and this one went a lot better.
Yes, the alarm did go off briefly towards the end, but playing as the
sapper I didn't once need to fire my BAR.
Then off to Michael Cule's excellent Gumshoe adventure Ho Ho
Homicide, about which I shall say nothing further because if you are
very fortunate you may get to play it one day.
Sunday
More RPG in the morning, run by that new V-Commandos player and set in
the world of UFO.
We tracked down a landing site in a remote part of Washington state,
got slightly blindsided, and had to chase to catch up with the
invaders. I've never actually seen the series, but it was easy to get
the hang of being a slightly different sort of Men in Black – even if
terrible dice luck all round the table (using a tweak of the Blaster
RPG) meant that, while we should have had about 50% or higher success
rates at most of our rolls, we ended up failing about three-quarters
of the time.
Finally, a game of an original Cheapass edition of
Lord of the
Fries (I have
the later Steve Jackson Games deluxe printing):
and
Tobago, first game
with the copy I bought second-hand at Essen – and I won! All right,
against two novices, and I got some of the rules wrong (it's play a
clue or move, not and move), but we still had a good time and it's
one I want to play a lot more.
Then home again into the gloom and darkness.
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