The 1 Player Guild is a group of solo game players, communicating
through BoardGameGeek. This was the fifth get-together for the UK
contingent, and we were back in the upstairs room of a pub in
Silverstone.
With images;
cc-by-sa on
everything.
I should say the pub in Silverstone, because apparently there's
only one. But the food and beer are both good, even if downstairs does
fill up with sports people. (This year apparently "England" weren't
playing in whatever it was that day, so it was a lot quieter than last
time.)
We started with classic
PitchCar, in which
I blew a couple of key shots but still took third place.
Then new arrival Rallyman:
GT, for which
I'm still in the first flush of enthusiasm (even if I did crash on the
first move, and the second, and never really recovered). As a
multiplayer game this is definitely better than classic Rallyman for
me: it keeps the interesting movement choices, but having to choose
from multiple paths through a corner, some of which may be blocked by
other racers, leads to a lot more analysis. (Even so, we completed the
teaching plus a single lap of a complex course in about an hour.) Some
very impressive burning of accumulated focus tokens in the final
straight.
There was Crisis
at the other end of the table.
Next I played The Quacks of
Quedlinburg,
with some very shiny components. (From BGG, so either postage will
be very expensive or I'll have to get lucky at Essen – even once they
come back into stock at all. But they feel so lovely I'm not sure I'd
want to play the game without them.)
This was the second time I've played this, and I tried for a very
simple strategy: "don't explode". Which allowed me to run away with
the game with about a 20-point lead.
We moved on to Nations: The Dice
Game
(with the Unrest expansion). I haven't played the original
Nations, but this was quite fun, and with a strict turn limit didn't
overstay its welcome. I may have come last, but half the world was
speaking Polish and cowering at the feet of our navy. Or something.
On to
V-Commandos
and the Battleship terrain, which went quite well until the Scout got
spotted; in the end, the sabotage was a success, but only the Officer
escaped. ("I'll tell them that you were terribly brave.")
A brief game of
FUSE which I'm
finding one of the more enjoyable real-time games; the stress level is
about right for me.
(During this time, other people were playing The Princes of
Florence,
Myrmes and The
Shipwreck
Arcana,
but I didn't get photos.)
Then those of us who were left tried Letter
Jam, which I
seem to do worse at each time I play. I think we all found it quite
hard going; sometimes the luck of the draw does that.
Supper, and another newish party game Just
One (which I
didn't photograph; I'm still interested in getting hold of this if it
ever gets cheap); then 1PG tradition Die Kutschfahrt zur
Teufelsburg,
in which I got traditionally confused.
We finished off with Glen
More, a rather
drier Eurogame than my usual style, but still enjoyable once I got the
hang of the spatial element – and thanks to a terrible performance by
the owner of the game I didn't come last.
Another good day with excellent people. I will probably organise
another of these get-togethers later in the year.
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