RogerBW's Blog

The Path of Cunning Issue 2 17 February 2020

The second issue of the GURPS fanzine The Path of Cunning is out.

This time we have a few more contributors: Sean Punch, Bill Stoddard and Phil Masters were all kind enough to give us Designer's Notes articles on their recent GURPS publications, and Paul Blackwell let us have a piece on improving skill defaults without going to the extent of actually buying the skills – an extension of the highly useful Dabbler perk.

John has written some articles on two big campaigns, his own Infinite Cabal and my occult-WWII Irresponsible and Right, and my big chunk of rules covers WWII-era dogfighting – like the basic space combat system in GURPS Spaceships, without going into the detail that a dedicated air combat wargame could offer, but allowing players some choices beyond "roll Piloting to get into position, roll Gunnery to shoot".

(This comes along with vehicle stats for most of the WWII aircraft I find interesting. I'm biased, of course, and more may follow.)

This issue is about twice as long as the last one, but took us about the same amount of time to assemble, which is encouraging. (LibreOffice is a pretty crude tool for this kind of layout, but at least it basically works.)

The second issue may be downloaded (in PDF, which is the primary format as far as layout is concerned, and in ePUB, for convenience in case you want to read on a small screen) from the fanzine's site.

Tags: gurps rpgs

  1. Posted by John Dallman at 01:21pm on 20 February 2020

    Any idea why this hasn't shown up on the GURPSDay feed?

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