I've been continuing to play solo and on-line boardgames.
The month started, as many do, with the
Rallyman
ISGOYTRA challenge: basically, a different track each month, to be
played in solo mode; some luckless oaf logs all the times and posts a
table.
And on after that to Rallyman:
GT where a
challenge happens on the same basis (this time, I did the Rallyman
Spain course three times with different cars, then four short tracks
for sprint races for ISGOYTRA).
There was more Rallyman on Tabletop Simulator, for which I'm a
co-author of the official mod:
And later Rallyman Spain again, since their challenges aren't on a
monthly schedule.
Played some
Star Realms
at which I did quite remarkably badly. I find I do well when the cards
run for me; I assume a more competent player would be better able to
cope with "bad" cards.
Lots of Flamme
Rouge. I've
ended up hosting three separate Tours (multi-stage races) in different
places, so naturally I've written up a small pile of software support.
More of the Go 500 Racing Dice
Game
league; this is approaching its end.
There's a BoardGameGeek tournament for Bowling
Solitaire;
this is both a remarkably thinky and a remarkably Solitaire-like game.
Fun to do a bit of, but the games run a bit too long for my taste.
Still, in a tournament like this you can play just one frame at a
time, which takes perhaps ten minutes or so, then play another one
later.
A Tabletop Simulator series of Baseball Highlights:
2045
in which the chap whom I taught the game beat me. Sniff I'm so proud.
(I'll get you back.)
He then showed me Subatomic: An Atom Building
Game,
which is a deckbuilder with a slightly odd theme. I wouldn't buy it,
but if someone had a copy and said "let's play it" I'd be happy to
give it another go.
With another friend, we tried Pirate
21 – one of
those minor games that got almost immediately forgotten, though it's
remarkably enjoyable (and the art's good too).
One of the other Shut Up and Sit Down forum posters wanted to try
Leaving
Earth, so I
played a teaching game with him over Tabletop Simulator. More or less
by accident, we ended up not using either crewed spacecraft or ion
drives – which made for a solid game using the core mechanics, without
some of the complexity that can be dropped in later.
We then went on to
Ominoes (my
first commissioned TTS implementation); it's a bit random at times,
since if your symbol doesn't come up there's not much you can do, but
still fun to play occasionally.
Towards the end of the month I signed up with
yucata.de; many of their games are a bit Euroish
for my usual taste, but I really like the assumption that games will
be asynchronous (many people seem to check in a few times a day, play
any turns that are ready for them, then go away again). Of course,
this brings on the problem: how many games should you have on the go
at once? And how often will you take up to find them all needing your
input?
The interface shows you the whole game history, and you can rewind to
earlier turns to remind yourself of what happened, which makes the
multi-hour or even multi-day separation between turns much more
workable.
At the end of April I'd played three games there: Machi
Koro, Red
7 and
VOLT, the last
being entirely new to me but I rather like it (a sort of very cut down
Robo Rally without the frustration of not being able to draw the right
card). I may even buy a copy!
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