More boardgames played from home.
The great thing about on-line boardgames is that you can have as
much or as little as you want. I can spend a quick 15 minutes playing
a short game in real time on BGA, and then I can do something else,
rather than necessarily carrying on playing games for another few
hours. Not that I mind doing that once in a while, but I wouldn't do
it every day or two; and there haven't been many days in this half of
the month when I haven't been playing something
Five games each of Can't
Stop and 6
nimmt! which are
good examples of this, even if (a standard problem on BGA) the random
strangers you play against may be people who've played that particular
game a lot. I haven't won at 6 Nimmt yet on BGA.
I've been carrying on with six more games of
VOLT, though I seem
to have found my level; there are people who are a lot better than I
am.
The Go 500 Racing Dice
Game
league came to a conclusion after six races, which was probably about
the right length. This is a pretty simple push-your-luck game at its
heart, though the advanced rules do give it some interesting subtlety.
(Still haven't found a copy for sale in the UK.)
Lots of
Rallyman:
GT, though
largely on BoardGameArena rather than with the physical bits.
Someone's started a championship, so naturally I'm participating in
that, and there are pickup games too… in this particular one, all four
of the Chinese players crashed and then dropped out. Ten games
finished.
(Also, very good news, the "rally" edition of the game is to be
Kickstarted in July. All the trickiness of tight bends and streams and
bumps, plus hex tiles.)
Back on Tabletop Simulator, some two-player gaming:
Onitama and two
games of Jaipur
(which has a thoroughly dreary theme that I'm tempted to reskin, but
the gameplay is rather fine).
Two games of A War of
Whispers, as
mentioned elseblog.
Machi Koro on
yucata.de seems to get played very slowly, to the point that I tend
to forget what my strategy may have been by the time my turn comes
round several days later.
Three games of
Red7, which is on
both yucata and BGA
A new game to me, K2:
a card game of killing your mountain climbers. Well, that's how it
tends to end up for me; I haven't got both off the mountain yet. For
this sort of game, surprisingly thematic (i.e. a little bit rather
than not at all).
The play-by-forum instance of Firefly: The
Game that I
started at the end of March came to an end. This was the 15th Firefly
game I've run, the 36th that's happened on BoardGameGeek, and
certainly the longest I've had anything to do with – a total of 32
rounds, when most games are over in about 20. I think this was because
of the combination of story and setup cards: The Rim's The Thing
setup pushed people into longer voyages than usual, and The Great
Recession, with a limited set of jobs at each contact location, and
the end of the game being dependent on players' choosing to pick up
the last jobs (which they'll only do if they think they're in the
lead). It was a lot of fun to run, but this is longer than the game
really ought to last.
I also ran a PBF of the 2016 Robo
Rally, which
from a game management point of view turned out to be all about
working out which upgrade could interrupt the sequence of play when.
(If I were building my own version, this would be an explicit tag on
the cards: "in the programming phase", "at the start of a register
once all cards are revealed", "when you shoot a robot at range 1, or
push it", etc.) This is probably a bit too slow to make a good future
PBF; it goes much faster round a table.
Key point on PBFs: the feeling of slowness is dependent less on what
the moderator, or a player, has to do, then on the number of
round-trips that need to be taken between moderator and players. A
game turn in which players need to see the results of one action
before deciding on the next one will be much slower to play than one
in which they can send in their entire set of orders at once.
Coup on BGA is a
premium game (i.e. you have to be a subscriber to start a table,
though not to join one), but it turns out I'm still at least
moderately good at it.
Potion
Explosion
has just come into public beta on BGA, and I played one of my better
games… and got beaten hollow by a woman from Ukraine.
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