More boardgames played from home, though the pace has slackened a bit.
The game I played most was Rallyman:
GT; its
availability on BoardGameArena, and a number of tournaments and
championships, have meant that this has leapt up my games-played list.
Right now it's at 61 on the "all time" list (i.e. since 2016 when I started
logging plays at all), behind Red7 at 70 – but I only got it at the
start of this year.
A bit more VOLT,
though on yucata.de I seem mostly to be playing with people rather
better than I am; I've lost a lot. Still love the game, though.
Some of the SU&SD forumites who've come over to discussion.tekeli.li
were talking about 18xx games, and specifically 1889: History of
Shikoku
Railways,
so I tried that with them on 18xx.games. It's an odd sort of beast, in
which you play both an investment game (working out which railways
will be most profitable) and an railway-running game (developing
routes and running train services); at times I felt that I'd have been
happier with just one or the other, because it felt like a
dual-viewpoint novel, always forcing me to switch just as I was
getting involved in the story. It's very fiddly and old-fashioned, and
if we hadn't had the site to enforce legality of moves I'm sure I'd
have made more errors than I did.
Enjoyable, though; I don't want to play again soon, but I will want to
play again at some point.
Some
Automobiles
on yucata.de, where I'm still trying to work out what I'm doing wrong
but I'm having a good time finding out.
A game of Chess for
the 52 game challenge ("a game that has inspired a common phrase or
idiom"). I'm still rotten at it.
Some more Flamme
Rouge: the
second Tour, which I ran on boardgamegeek, has ended. The third one is
in stage 5 of 6. I really like the Tour style of play and plan to do
it again some time.
Machi Koro on
yucata.de, where my "single die only" strategy paid off and I won a
game.
Red7 as a filler on
BoardGameArena.
Star Wars: Outer
Rim
on Tabletop Simulator – a survivor of the great FFG purge. It's very
Firefly at times; even the things that are different are different
in ways that address some of the specific complaints people have about
Firefly (while others are present here just as they were there). I
do like the bounty huntimg mechanic (you don't know where your target
will be, so you have to search for them), but since I'm not
particularly a fan of Star Wars – and therefore the fact that you
can hire Chewbacca onto your crew doesn't give me any more fannish
squeeing sensation than that you can hire Jayne onto your crew in
Firefly.
What's really painful, though, is that this is very obviously the
usual FFG bare-bones core set, intended to be fleshed out and given
replay value with expansions… which haven't materialised. (Well, you
can buy a play mat that's half the cost of the boxed game, but there
aren't any gameplay expansions.) In particular, the various numbered
cards are clearly meant to be at least a bit unexpected, but you're
pretty much funnelled into a particular play style by the character
you pick, so I don't see this having much in the way of legs.
(How does a rocket launcher help you to take in a bounty alive? As
I see it: "You know what it costs me to pull this trigger and blow you
all over the landscape? A mere two thousand credits.")
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