2019 non-fiction. Nott is a general and vascular surgeon who uses his
leave to volunteer with MSF in combat and disaster zones.
I "read" this as a Book of the Week condensation last year, but
I'd definitely recommend this fuller version. Here Nott does talk
about lost patients, friction with other volunteers, and so on, that
were elided from the radio programme; there's also some material about
the gradual accumulation of stress and how he's ended up reaching an
accommodation with it.
One gets a much more solid impression of Nott as a person here: a
particular sort of adrenaline junkie, who justifies it to himself as
doing good (which he undoubtedly is), but who perhaps enjoys it a bit
too much for his own good – and gradually becomes aware of that.
Nott isn't much of a philosopher, but he doesn't need to be. Repairing
people is good; causing them to need repair, whether that's deliberate
or through carelessness, is bad. (And of course in most situations
he's in territory held by one faction, so what he sees is the injuries
caused by the other factions.)
Some side notes are interesting. In most of these hellholes, nobody
has trouble getting enough bandwidth for video calls… but for
reference texts they rely on Nott's (illicit) photographs of medical
books, stored on his laptop. He talks about setting up a training
course for other surgeons working in "austere environments", and the
expense of getting people to travel to and live in England to go
through it… but there's no mention of doing it remotely. I suspect
that may have shifted now.
Nott is a surgeon, of course. In the moment he is always right, even
if he admits afterwards that he might not have been, and whether
that's in the theatre, flying a helicopter when he knows he's not up
to the job, or blatantly taking photographs when he's been told not
to. And there's a certain amount of great-white-saviour about the
whole business: his Syrian fellow-surgeons didn't get to fly back out
to a nice book deal after six weeks in-country.
Even so, there's good stuff here. As a gamer, I naturally think about
how one might implement these ideas and images in an interactive way,
and I think it might be doable: even if games don't get into the
details of just how surgery works, there's plenty of interaction with
local powers, and manipulation of the young and macho (and indeed the
old and macho) to get to one's goals. While your staff may
occasionally be armed, there are a lot more of the local powers, and
if you were armed more than trivially they wouldn't let you into the
country in the first place.
In spite of some problems, thoroughly recommended.
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