More boardgames in the garden, on a painfully hot evening (still with
masks).
We'd talked a bit about what to play, and decided to start with
Dead of
Winter
(not my copy, which I sold a while back). But I think we picked the
wrong scenario.
Setup involved really rather a lot of zombies round the colony; and as
it turned out our failure on the first Crisis (which needed fuel,
which mostly we didn't have) would mean even more zombies.
This led to lots of deaths, a morale collapse, and a loss at the end
of turn 1. Oops.
(Yes, the colour rendering of those gazebo lights is less than ideal.
They do work better in person, and some time I'll try taking raw
images on the phone camera and colour-correcting them.)
Then we went on to
RoboRally, the
pre-2016 version which I haven't played for years. It's still fun,
though definitely in the Cosmic Encounter space of "you can plan
perfectly and then be sunk through bad luck or someone else's
unrelated action"; definitely not a game for people who want a serious
competition. But taken lightly, it can be great fun even when you end
up with a hand with just one movement card in it.
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