1970 Arthurian fantasy, first of its series. The young Myrddin is
haunted by portents and visions, and is the plaything of gods.
This starts off superbly well, with its imagination of Merlin as
a bastard princeling in Maridunum [sic] (modern Carmarthen), the
perils he faces, his study of natural philosophy (which includes what
little explicit magic is here), and his departure to Brittany where he
comes to know more of himself.
The problems come as he enters his power, such as it is; the power
comes and goes at the whim of the god, he's a toy of fate, and as he's
used as a tool to push things into the shape that will eventually
produce the Arthurian legends one cannot help thinking that "god" and
"fate" are really just another way of saying "the author".
It's an intrinsic problem of Arthurian stories, of course: certain
things have to happen. A story like this, which falls into what I
think of as a standard template of telling mostly-mundane events such
as could later have become the legends we know, is even more
restricted: there has to be some set of events which will turn into
the dragons in the foundation of the fortress, Uther must be taken to
Ygraine at Tintagel, and so on.
And in spite of all these constraints it still mostly works – I think
perhaps because Merlin has such a rotten time of it. He loses friends,
he's injured and ill-used, and there's nobody with whom he can talk
about more than the very simplest elements of what has become his
whole life. There's plenty of proper history here, and this fantasy is
very much aware of the mud and blood and general awfulness of Britain
in the Dark Ages; and in turn that manages to alleviate some of the
feeling of the author's hand on the scales.
It's an odd book, and not a cheerful one, but rather good nonetheless.
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