This Meetup-based
boardgames group remains on-line for the moment; as usual we got
together on Jitsi and then played some games online.
First a quick run at Lucky
Numbers:
you have a 4×4 grid, you draw tiles numbered 1-20 (one set per
player), each tile number must be greater than the ones above and to
the left of it. If you don't play the tile you drew, or you play it to
replace another, the discarded tile goes in a pool and other players
can take it.
So it's quick and simple, but with some decision making that pushes it
into emergent complexity, particularly given that all the grids are
open information so you can see just where your discard will go.
Then, joined by a fourth player, more of The
Crew:
a tougher set of games than last time even though (with a new player)
we were starting from the first missions again. I wonder whether this
is actually teaching me how to play trick-taking games, at which I'm
usually moderately terrible.
Lastly, Dinosaur Tea
Party,
a reimplementation of Whosit? from 1976: there are 20 characters on
the table, each with a unique combination of up to seven of fifteen
traits (e.g. "has teeth", "is eating", "is in a purple room" – the art
makes some of these hard to spot, so one really has to go by the
icons). On your turn, you either ask a specific player whether their
hidden card has a particular trait (a "yes" lets you ask again,
indefinitely) or ask them whether they have a particular card – a
successful guess gives you a point, first to three wins, and they draw
another card. Some special cards always lie, always answer "no", or
alternate "yes" and "no" answers.
So this is carefully set up so that you can never be completely sure
of anything: all questions are public, so if you ask enough actually
to be sure of someone's identity, another player will make the same
deductions and swoop in with an accusation before your next turn. I'm
not at all sure I like that, as with the desperately annoying
Mascarade (which many other people love). But it's a pleasantly
thinky end-of-the-evening game, even with an interface that does a
slightly odd job of laying things out for you (you need to hover over
individual icons on the player board); I'd be interested to see how
the physical game does it.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.