2015 SF, first in a series. Avalon is a famous space-fighter carrier
with plenty of battle honours, but outdated and due for scrapping. But
first she's due one last goodwill tour of border systems.
So yeah we're clearly in very well-worn territory here, much more
so than in the Starship's Mage universe. We've got battleships and
cruisers and carriers and space fighters, and missiles and beam
weapons, and even if you don't know the actual military stuff it's
familiar at a remove from Christopher Nuttall and the Wing Commander
games and David Weber and… there isn't quite a rote-SF setting the way
there clearly is a rote-fantasy, but my goodness "US Navy in Space"
can come pretty close at times, especially in series that focus more
on personal combat.
But Stewart is interested in his setting rather than just churning
the stuff out (though with I think five or six series on the go each
producing at least a book a year he's clearly worked out how to be
productive!), so he makes it a bit distinctive. He can do the maths
and realise that if you want to traipse gaily about a solar system
while still being home in time for tea and medals you need lots of
acceleration, so he invents mass-manipulators that reduce the mass of
the thing they're applied to and fast ships can pull hundreds of
gravities all day. He wants space fighters, so he has plateaux of
acceleration and efficiency in the space drive: higher accelerations
are less efficient than lower, so you could scale everything up and
build a battleship that accelerated like a fighter, but it would be
ruinously expensive to run (and, one suspects, relatively lacking in
guns and armour).
That said, these space fighters mass thousands of tons and hold three
crew, which is substantially bigger than the usual assumption of
something basically analogous to an F-4, F-14 or F/A-18 depending on
the age of the writer. And there's almost nothing of Earthbound
fighter tactics in the battles here; the reader has to learn how the
various weapons and defences work, but they all make sense within
their own consistent framework; tactics flow from capabilities. This
is the sort of thing that I love to do when I'm building a setting,
and I'm tremendously pleased to meet an author who apparently enjoys
it too.
All right, there are some of the same problems as in Starship's Mage
(nobody's skin colour gets mentioned unless it's either dark or very
pale), and some new ones; fans of Wing Commander may recognise the
character names Blair, Deveraux and Roberts, while you don't have to
know much Star Trek to spot O'Brien, Riker and Janeway. Not that the
characters themselves are borrowed, but the names do stick out a bit,
even if they get lost a bit in the huge cast. (There are also several
named stellar nations, some of which are part of larger political
groups, and it's worth paying some attention here; while this is the
end of a cold war, things aren't simply two-sided.)
But this is clearly also not a world of military perfection: as our
hero, the new CAG of Avalon's space fighter group, takes up his post
on what has become a punishment station, there's clearly been
large-scale peculation going on, not to mention drug addiction and
worse things – and not only has it been happening, the previous CO has
been conniving at covering it up. Even the people who aren't
Designated Villains are never tin-plated models of perfection; they
just aspire to get things right.
(I do worry slightly about a navy that has a Last Stand class of
warship, including Thermopylae and Alamo. I mean, yes, terribly
heroic, and indeed the US Navy had an Alamo for several decades, but
is that really the way you want your people to be thinking?)
It's certainly not world-shaking stuff, but it steers clear of being
the bog-standard recipe and even occasionally does the unexpected. At
the same time, if what you want is "a US-like navy in Space", this
probably isn't so far from that as to cause disappointment.
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