The 1 Player Guild is a group of solo game players, communicating
through BoardGameGeek. This was the sixth "proper" get-together for
the UK contingent (some virtual meetings helped span the gap), and we
were back in the upstairs room of the pub in Silverstone, a year and a
half after the last one.
We usually start off with a racing game, and this time it was
Rallyman: GT
(which does after all have a Silverstone track layout, and we used
it). Well, if you read this blog you know I love this game.
Next was Imperium:
Classics,
which has been getting glowing reviews but which I thought wasn't
likely to be my sort of thing. Well, it appears that it is. Many
deckbuilders have a tendency to finish just when they're getting
going; this one mutates into a slightly different game. Also, even in
this one game, it was clear that the factions have quite different
strengths requiring different strategies, but while we were all
playing our own games there was enough interaction to keep things
interesting. Definitely on the "buy when it's on sale" list now.
Rhino Hero
while we waited for lunch, because what day isn't made better by a
rhinoceros in a cape?
Dice
Hospital,
which I still enjoy for the game, but the theme is definitely starting
to grate a bit. (And it could be an abstract game without losing
much.)
Lemminge, first
game with my physical copy. (And a comprehensive last place. But I
love it anyway.)
PARKS, where I
found that most of my recognition of the names came from the Anna
Pigeon murder mystery series. Never did see Isle Royal, though.
There's some worker placement and resource management, but the link to
the theme is tenuous at best (what do the resources actually
represent?), perverse at worst (once one person has "done" a park,
nobody else can do it).
File with Wingspan, I think, as a game that non-boardgamers will
play for the theme but which isn't a particularly great example of
these mechanics or of thematic integration.
Vikings, a
Michael Kiesling design from 2007. Fairly abstract, felt quite random,
but still quick and enjoyable.
Finally,
Santo
Domingo,
where I caught the rhythm better than last time and had a more
enjoyable game.
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