RogerBW's Blog

More Star Trek Ascendancy 20 November 2021

Second of what I hope will be an ongoing revived series of face-to-face games.

I think I'm getting the hang of the setup: starting (generic) resources at each player seat, piles of faction-specific bits in the middle of the table. We got a little crowded, but I think it worked. (In an ideal world, I'd have 40 inches diameter of circular playing surface, with more space outside that for the player areas… that's slightly wider than the table I have.)

For the first time at once of these events, everyone had played before, though it had been a while for some of us. Factions were Cardassian (me), Romulan, Federation, Ferengi and Vulcan. (And I think I've now played every faction in the game.)

This was a remarkably low-conflict game. We all expanded, built resources, and perhaps didn't keep a very close eye on what others were up to.

(Enhanced colour with "dynamic range optimisation" mode on the camera.)

In the end I caused the only battles, rampaging out to snabble some of my bonus Culture points for successful planetary invasions – but came up one Culture short as the Romulans, who'd been hoarding the stuff, jumped from 3 to 5 Ascendancy to pull off the win.

I'm still loving this game. I'm not sure exactly why it should work so well for me when e.g. Twilight Imperium left me relatively cold, but everything seems to mesh well, and there's a lot to do that isn't sending starships to ravage your enemies.

[Buy this at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

  1. Posted by J Michael Cule at 11:42am on 20 November 2021

    I certainly wasn't paying attention to what you were up to. Otherwise my fleet would have been covering my system closest to you rather than gadding off for science points. You just did nothing until the end.

    The fact that the Romulans pipped us both (I too would have reached five Ascendancy in the next turn) sort of softens the blow. A very, very little.

    I do find the enclosed space of the game a little thematically weird but I suppose it has to be.

  2. Posted by RogerBW at 02:21pm on 20 November 2021

    Everybody expects the Cardassians to be blundering about invading everywhere. So naturally one has to subvert that expectation. (Similarly the Klingons can do quite well at building up resources without fighting everyone they meet.) I think that may be one of the reasons I like it, because you have more options than the obvious choice.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2022 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1