I don't generally use maps much when I'm role-playing; my games are
fairly fluid, such that it's not very clear where things are going to
be happening until the session has started, and exact tactical
distances don't matter much. But since the pandemic began,
particularly because I can't easily sketch something and hand it round
the group, I've been experimenting with something a bit more
sophisticated.
Of course there's Roll20 and Foundry and so on, but they all take
the form of using somebody else's server and probably paying them for
the privilege. And I already have screen-sharing capability on the
videoconference system I'm using for my games. (Run by me, using
Jitsi. Because I'm not going to force anyone to use the data-stealing
insecure horror that is Zoom.)
The main tool I use for this is Inkscape, the
freeware vector graphics editor. Why? Two main reasons: I'm not
working at a specific pixel size, and I expect to zoom in and out to
maximise the view of the area people are interested in. (And the
bitmaps I'll use aren't necessarily scaled to each other.) And each
bitmapped image I import is a separate entity, so I can drag one on
top of or under another, then out again, and it'll still be intact. If
I want to do this in The Gimp or Photoshop, I need to put each image
into its own layer.
So that's the basic idea: screen-share an Inkscape window. (I tend to
do this on a machine separate from the one that's showing the other
players my face, but of course one can combine the two.) The players
won't be able to move stuff for themselves; too bad.
To set things up, I start with a map image. Generally I extract it
from the PDF it was published in with pdfimages
to get a bitmap,
then measure that up to get a scale (pixels in the bitmap per notional
foot). For modern games, the US has places that sell house plans (as
in, you've just bought some empty land, here are the full instructions
for putting up a house on it) which often have good scale diagrams.
I've written a program to build one or more scaled images into an SVG
file (Inkscape's native format) and to add a square or hex grid for
whatever system I'm using. (Not published, but I'll send you a copy if
you ask.) That gives me the base file, with the map embedded as a
locked layer.
If some of this should be hidden from the players, I make a new layer
and draw black rectangles over it that I can delete in-game.
For pawns for the PCs and monsters, another new layer, import more
bitmaps. (Another unpublished program will take the JPEG and
transparency-map out of a Pathfinder bestiary page and produce a PNG
with alpha channel which can then go straight into the map - though
it'll generally need to be scaled down.)
And that really is all there is to it. It does help if you've used
Inkscape a little before (I tend to use it for play-by-forum
boardgames).
Dice rolling? Er, we just roll our dice. Character sheets get printed
out as usual, though some people like form-fillable PDFs.
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