I drove to a village hall near Oxford, where the Oxford
Meeples were restarting their
periodic larger gatherings. All masked, hurrah.
The locals brought along a fair supply of games, so as it turned out
my portable games library wasn't needed.
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I fell more or less at random into Clash of
Cultures,
a 4X game in (a small part of) the ancient world – that turned out to
be very clearly a conceptual ancestor to Star Trek Ascendancy in
many small details.
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The objective cards gave me some guidance, though this had to be
tempered with sticking to one set of goals and not spreading my effort
too thinly.
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The early turns rattled by, though we soon got into the fiddly
micromanagement side of things – helped by having only three actions
per player-turn.
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Technologies gradually developed, and I ended up being able to stand
by while the other powers fought it out, exporting my religion to both
sides. (All right, equal second place, but that's better than I expect
to do in this sort of game.)
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Probably about 4 hours in total, but great fun in spite of some issues
with downtime in the later game.
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Several games ended at about the same time, so we got together for
Tsuro. Seven
players, and an end state I'd never seen before: no eliminations at
all until the very last pass round the table, so nobody ever drew new
cards, and I tied with another player for last survivor.
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Play continued, but I was feeling quite tired after a busy week so
went home.
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