RogerBW's Blog

Boardgames at Home 22 March 2022

Back together (cautiously, tested and well-ventilated as usual) for a day of games at home.

We started off with Steampunk Rally Fusion, which I haven't played since the new Kickstarter arrived in January last year. (It does have a solo mode now.) We used exclusively new content, but none of the extras like event and artifact cards.

The rules came back to us reasonably quickly and the new stuff (like Overcharge, a powerful effect that requires that part to be discarded, and Gear Up, which costs cogs to turn on) didn't seem too challenging; the game overall is a little more complex than before, but this isn't a monster of fiddly details. On the other hand I played terribly and therefore obviously this is the fault of the game's design.

Merging original and new decks would seem to run a risk of dilution (too many similar cards coming up together), but there's a post on BGG with a suggested list of cards from original SPR and Fusion to make a single set of reasonably-sized decks. I'll try that next time.

On to Sentinels of the Multiverse: Definitive Edition: Legend, Wraith, Bunker and Tachyon against the good Baron. (I'm playing this introductory scenario a lot, because I'm introducing the game to multiple groups of people.) Great stuff! I think some of the players were feeling a bit lost keeping track of the effects, but this continues to be a game that really speaks to me – not sure why, superheroes aren't really my thing, but there's something about it that works with these mechanics.

Then my tekeli.li forum Secret Santa present Paranormal Detectives, which didn't get the enthusiastic reaction it did when I played it at Thirsty Meeples (back in December 2019 when the world only felt a bit doomed) but still came out reasonably well. Is it a "keep forever"? Maybe not. But there's fun to be had here.

Lastly, the "other" Alien game, ALIEN: Fate of the Nostromo. It's a lot more small and straightforward than Nemesis, and large parts of it make sense (for example, you can remember which room is where on the ship, unlike Nemesis). It does feel very like a lot of other cooperative action-economy games (Pandemic, Flash Point: Fire Rescue, V-Commandos, etc.) and the theme is all right but doesn't entirely cover up the basic crudity of the mechanics. It's OK, I'd play it again, but even as a fan of the (first two) films I wouldn't give it house-room.

[Buy Steampunk Rally Fusion at Amazon] [Buy Sentinels of the Multiverse: Definitive Edition at Amazon] [Buy Paranormal Detectives at Amazon] [Buy Alien: Fate of the Nostromo at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

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