This Meetup-based
boardgames group continues at the Marlow Donkey.
Witching
Hour first,
usually quite a short snappy game, but this one went on longer than
usual. It's all a bit random and take-that, but I think it grows a
useful second layer as people get the hang of which cards are still
potentially in play. (Card-counting would certainly help, and I'm bad
at that.) Still quite a tight finish.
Then a few rounds of The
Crew,
harder without the ability to keep notes on what's going where, but
still agreeable.
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