2016 space-navy SF, first of an 18-book series. Everybody knows that
another war is coming, and Captain Barron and the battleship
Dauntless are getting a refit a long way from the front lines. Until
a third power gets involved.
All right, I'll admit to some qualms when the good-guy empire
here was called the Confederation and the bad guys were the Union. But
I think that may have been a coincidence; the Confederation are just
Space Americans, the Union are much more traditional Space Commies
(coded French), and the third power Alliance are Spartans coded Roman.
Which at least mixes things up a bit.
This is mostly space action, and it's pretty good space action, though
I feel Allan's heart isn't in the details (e.g. you may well use
tritium for power depending on your technology base, but you surely
don't use it for reaction mass). But that turns out to be a good
thing, because what does get some care is the people: this is a
sneaky probing attack by a single ship from the Alliance (a former
slave state that's shifted over a couple of generations from "we will
never be slaves again" to "therefore we must conquer all our
neighbours and our greatest ambition is to die in battle") against a
Confederation rear area… where of course Dauntless is the only ship
that can respond in time.
So it is indeed a ship versus ship duel, though each of these ships
carries a substantial fighter complement, not to mention Marines. The
Alliance commander gradually comes to realise that these soft
luxury-loving Confederation types do actually have some tough soldiers
among them; the Confederation leaders don't change their attitude as
much, but they do at least shift some of their fear of the Alliance
into respect.
I'm speaking positively, but there is a lot of cliché here: Marines
are the best soldiers and are near-superhumanly tough. There's a guy
who was just about to transfer to a relatively safe shore posting near
his pregnant wife, who stays with the ship for one last mission. (He
even gets sent a photo of the newborn.) There are cocky fighter jocks
and miracle-working engineers. Each of the captains is trying to live
down the reputation inherited from a heroic grandparent.
But that's the key, really: this is tragedy as the struggle of good
against good. Yeah, the Alliance is going out and conquering, but it
still has good people in it; the Confederation may be Space America
but it's not perfect. The narrative spends significant time on each
side of the fight, this bloody, pointless fight, and whatever its
other problems I'll praise it for conveying that feeling, for not
being whizz bang let's be a hero.
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