A trip to Silverstone for a small games day with a couple of
friends and fellow-podcasters.
We began with The
Climbers, a game
I've seen before but never played: the rules are deceptively simple
(you move a block other than the one the last player moved, you move
your climber up one level onto your own or a neutral colour, you have
three one-off benefits) because there's plenty of emergent
complexity here. This has jumped straight onto my purchase list, as
soon as I have room for it.
A minor embarrassment: I'd never played my own copy of War of the
Nine
Realms
even though I have the most logged plays on BGG (58 out of 91 total)
because of all the demos I've done for Wotan Games at UK Games Expo
and elsewhere. So we had a three-sided battle, which came out very
close. I continue to assert that the Blood Cauldron rule is genius:
you score a point for each wound you inflict on an enemy, and 18
points wins the game. This instantly solves the turtling problem: in
many more-than-two-player tactical games A can hide while B and C
fight and wear each other down then sweep in to victory, but here B
and C will be racking up blood points and the survivor of their fight
won't need to beat A to win.
Must play this more. Need to write my own rulebook though.
Another seen before but not played:
Niagara, great
for table presence (and it does it cheaply, by resting the board on
the game box and lid, so the only extra cost is the hinged section at
the end). Simple and vicious. I probably won't buy it, but I enjoyed
it a great deal.
Glen More, at
which I thought I was doing very badly (scoring is based on the
difference between a player's ratings in various things and the lowest
rating among all players, and one of the others was rushing ahead in
the early game) but I turned out to have won. This always biases me in
a game's favour. It's not my usual style of game nor one I'd ever buy,
but I had fun even so.
Colt
Express, not
at its best with three - and it's been a while since I played it, so I
was sluggish on the rules, so I didn't even bring in the robobandits.
(Also I was too busy to take photos.) Need to get this one back into
my head and play it with a larger group now that larger groups are a
thing again.
Spirit
Island
which all right I'm a few years late to this but I'm very much
enjoying it. Another that's on the "look out for a bargain" list.
(Also "please buy the games I'm selling so that I have room to store
it".)
Finally
Downforce,
which I rather burned out on on BoardGameArena, but I enjoyed much
more in person – also perhaps because I've accepted that it really
isn't a racing game, and this time the race was a lot closer than I've
often seen before. I start to get interested again.
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