This small one-day boardgaming event has been
carrying on, mostly without me. I think it was about 30 people this
time, with the organisers and the people I was playing with the only
mask-wearers.
We started with Sentinels of the Multiverse: Definitive
Edition,
with two players who hadn't tried it before: so we took Tachyon, Ra,
The Wraith and Legacy against Baron Blade in Megalopolis. Yeah, I've
played this iteration a few times now; but while most of the things
that happen are familiar, the way they happen still brings some
surprises.
Someone had brought along Circus
Imperium,
the 1988 parody chariot-racing game that FASA published as part of
their Renegade Legion series. I played this a lot back in the day,
and the amount by which one could shave the margins slowly came back
to me. Truly clumsy rules, and a manual that did the game no favours,
but we managed to have a good time even so. I’m tempted to steal the
cornering mechanic at the very least…
The Red
Cathedral
next, and for me this hits that exact level of athematic design where
the nominal theme has nothing to do with the gameplay, but it
distracts me from what I actually have to do. I was trailing for most
of the game, and then triggered game end genuinely by accident.
And then I won.
I would rather chew off a foot than play this again. I didn’t say my
foot.
And finally
Lemminge, a
lovely example of a simple game that grows emergent complexity
depending on who’s playing it. You could give this to kids and they'd
start off simply, or you could give it to boardgamers old in
wickedness and they'd jump in to the subtleties. This has become one
of my favourite games.
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