This Meetup-based
boardgames group continues to meet twice a month. (But the pub has
started to have a quiz every Monday night, so we're moving to a new
venue nearby.)
First game was Rush 'n'
Crush, which
I enjoyed enough on first play that I bought it. It has I think the
most detailed attempt I've met to represent the interplay of engine
speed, gear shifting and road speed, though we all played it
relatively safe most of the time.
Some of the iconography wasn't as clear as it might have been, though
I think I'll try writing a new play aid too.
I finished in the traditional manner, crossing the line and then
slamming into a wall at top speed just before I would have exploded
anyway. I do seem to gravitate towards racing games (thinking of
Automobiles and Flamme Rouge and Rallyman GT and Steampunk
Rally and Lemminge) but I think this is different enough from all
of those to earn its place in my collection.
Then a few rounds of The Crew: The Quest for Planet
Nine
to finish off the evening. I think the ongoing thing that irks me most
about this game is that the difficulty of a mission varies hugely
based on which tricks have to be made and what the initial cards are
like, so when you've beaten a mission you really have no idea whether
you've got better than you were when you failed it or you were just
lucky this time.
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