I've been wanting to rent the Bourne End library room again since I
ran the second 1 Player Guild get-together back in 2018. So I invited
along the community from
discussion.tekeli.li, the forum that
had a large influx of exiles from Shut Up and Sit Down when their own
forum was closed, as well as local gamers.
As it turned out it was both a train strike weekend, and the
second-hottest this year; but it also turned out that we had
unexpected air conditioning, so those of us who made it shut ourselves
in and played more games.
We started with my recent acquisition Rush n'
Crush. Just
as we were wrapping up the first round, a seventh player arrived, so I
stepped back to be rules advisor.
It can get a bit fiddly at times, and I think I'll buy some extra
(generic) dice so that each player can have their own set, but this is
much more solid a game than the presentation (relatively unknown
designers, grotty rulebook, the setting tied in to the AT-43 tactical
miniatures game): it's not Rallyman GT, but it does have machine
guns and mines and explosive death.
Onward to Colt
Express,
which as usual absorbed me too much to get many pictures. The Time
Travel Car got used; and I think the final margin of victory may have
been $5 from a cursed gem.
On to
Unfathomable,
the new differently-licenced version of Battlestar Galactica: The
Board
Game.
I don't have much nostalgia for the older game, but I did feel a bit
of a split approach to the new setting: on the one hand we're making
hard choices to try to stay alive, on the other passengers are
wandering up on deck to gawp at Mother Hydra and complaining because
they don't have comfy chairs. I'd play again, but I can't see myself
buying it, even without the huge gobs of green plastic.
Crash
Octopus and
Nusfjord were
in play at other tables, and later The Quacks of
Quedlinburg,
Valley of the
Kings and
FUSE. (OK, so maybe
Unfathomable is a bit faster than BSG was, but it's still not
quick.)
On to
Lemminge,
always a favourite that doesn't outstay its welcome.
While other people were out for supper, two of us played
A Game of Cat &
Mouth, a
dexterity game that uses a cunning system of magnets to make sure the
flipper is never quite as consistent as one might like it.
My new copy of The
Climbers, and it
was lovely to see the players realising just how vicious it could be.
Which primed them for
Shamans. It's
all good fun until the ritual daggers come out.
Finally for Saturday night, Rip
Off, in which you are
required to tear up game components. While I enjoyed it I could
never own a copy.
Back in on Sunday morning, and
Concept to get
things moving. Well, to get everyone except me moving apparently.
Then RoadZters,
which I sold Pitch Car to make room for; I still think this may have
been an error, but this was an enjoyably chaotic game and not as
one-sided as one might have expected.
Sentinels of the Multiverse: Definitive
Edition:
Argent Adept, Haka, Fanatic, Wraith and Unity against Akash-Bhuta in
the Ruins of Atlantis. Unity had trouble getting bots out, but
otherwise this went beautifully, showing off the game's
narrative-generation capabilities.
On to Coldwater
Crown: I
know nothing about competitive fishing, so for me this is mostly a
themeless set-collecting game, but it's one I enjoy a lot for no
obvious reason.
And then Tobago
with the Volcano expansion. I still like original Tobago, and it's
a shame to lose the perfect map system in which there will always be a
largest zone of each terrain type no matter how they're arranged, but
the Volcano allows for more means of interacting with other players.
Finally for me,
Onitama in which
I managed to turn a position of advantage into a defeat (mine).
Another game I don't play often enough.
Played elsewhere: "classic" Robo
Rally;
and Tang
Garden.
Thanks to people's generosity we made a dent in the forum hosting
bills, and I definitely plan to hold another of these.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.