Another gaming weekend at home! Must have more of these!
We started with the current month's challenge for
Sentinels of the Multiverse: Definitive
Edition.
My second try at this one, and I lost again; the Matriarch is tough.
Then Star
Realms to
wind down. I've played more deckbuilders since I met this, and
arguably better ones, but this is the first that I enjoyed, and I do
still enjoy it.
In the morning, Perdition's Mouth: Abyssal
Rift,
which I've been wanting to try for ages. I like the rondel and hand
management ideas, and I had a pretty good time. But… well,
thematically it's a bunch of generic heroes going down a dungeon; and
practically it's a big box full of plastic. I think I liked Ravage:
Dungeons of Plunder better, both because it has cardboard standees
rather than plastic, and because it tries to be a bit different from
the standard D&D-derived player and monster archetypes.
The main event: Xia: Legends of a Drift
System,
with all expansions (and an integrated rulebook). In fact we had
several separate play aids round the table, not all of them compatible
(in particular the rules for taking mission cards changed between the
base and expanded versions of the game). Also, two of the five
"players" were two-player teams.
We had missions and piracy and trade and exploration. Also, do not
play "Chicken" with comets.
I think everyone had a good time, and (playing to ten points) the game
felt about the right length; I'd previously played a test game to
five, and that definitely felt as though it was over too soon. This
time, someone else won a turn before I might have, but that seemed
fair. I suspect with new players three or four would be a better
count, because we did sometimes take a while to think through what we
were doing. Definitely an "event game" that I'll play again.
Most of the players left, and we moved on to Ashes: Rise of the
Phoenixborn,
in which I'm gradually working through all the standard decks before I
start building my own. This time, I took Noah Redmoon (attack and be
attacked) against Saria Guideman (empty the enemy's deck), and just
barely won. I'm still enjoying my low-pressure exploration of this
game.
To cool down our Massive Brains, Go 500 Racing Dice
Game,
one of the few times I've played this in person. Far too many black
flags on those dice.
Classic from 1969 Rivers, Roads &
Rails
next. It's a fascinating game, especially for its era – one could of
course just play it with coloured lines, as the very first edition had
it, but it's much more fun with the art. There is a winner, but you
could never have a serious tournament ladder. It's just satisfying to
play in itself.
Lastly,
Baseball Highlights:
2045,
in which I managed to lose the main series 4-0. I remember when I was
vaguely good at this game.
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