RogerBW's Blog

Games Weekend at Home 27 September 2022

Another gaming weekend at home! Must have more of these!

We started with the current month's challenge for Sentinels of the Multiverse: Definitive Edition. My second try at this one, and I lost again; the Matriarch is tough.

Then Star Realms to wind down. I've played more deckbuilders since I met this, and arguably better ones, but this is the first that I enjoyed, and I do still enjoy it.

In the morning, Perdition's Mouth: Abyssal Rift, which I've been wanting to try for ages. I like the rondel and hand management ideas, and I had a pretty good time. But… well, thematically it's a bunch of generic heroes going down a dungeon; and practically it's a big box full of plastic. I think I liked Ravage: Dungeons of Plunder better, both because it has cardboard standees rather than plastic, and because it tries to be a bit different from the standard D&D-derived player and monster archetypes.

The main event: Xia: Legends of a Drift System, with all expansions (and an integrated rulebook). In fact we had several separate play aids round the table, not all of them compatible (in particular the rules for taking mission cards changed between the base and expanded versions of the game). Also, two of the five "players" were two-player teams.

We had missions and piracy and trade and exploration. Also, do not play "Chicken" with comets.

I think everyone had a good time, and (playing to ten points) the game felt about the right length; I'd previously played a test game to five, and that definitely felt as though it was over too soon. This time, someone else won a turn before I might have, but that seemed fair. I suspect with new players three or four would be a better count, because we did sometimes take a while to think through what we were doing. Definitely an "event game" that I'll play again.

Most of the players left, and we moved on to Ashes: Rise of the Phoenixborn, in which I'm gradually working through all the standard decks before I start building my own. This time, I took Noah Redmoon (attack and be attacked) against Saria Guideman (empty the enemy's deck), and just barely won. I'm still enjoying my low-pressure exploration of this game.

To cool down our Massive Brains, Go 500 Racing Dice Game, one of the few times I've played this in person. Far too many black flags on those dice.

Classic from 1969 Rivers, Roads & Rails next. It's a fascinating game, especially for its era – one could of course just play it with coloured lines, as the very first edition had it, but it's much more fun with the art. There is a winner, but you could never have a serious tournament ladder. It's just satisfying to play in itself.

Lastly, Baseball Highlights: 2045, in which I managed to lose the main series 4-0. I remember when I was vaguely good at this game.

[Buy Sentinels of the Multiverse: Definitive Edition at Amazon] [Buy Star Realms at Amazon] [Buy Perdition's Mouth: Abyssal Rift at Amazon] [Buy Xia: Legends of a Drift System at Amazon] [Buy Baseball Highlights: 2045 at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]


  1. Posted by John P at 10:02pm on 28 September 2022

    I like the look of Xia. Is the thinking time because the mechanics are complicated or because there are lots of options?

  2. Posted by RogerBW at 10:09pm on 28 September 2022

    Mostly the latter I think. Here I am sitting in space, and I could go and pirate somebody (who's there, what do they have, can I get away with it); I could trade (who's in my way, what hazards are there); I could go asteroid mining (confirm risks and rewards for that)… I have to hold in my head some idea of the benefits of each of the several things I might do, and ideally (as in Firefly) try to do two or three of them at once .

    This is certainly one I'll bring along to a Stabcon.

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