2004 science fiction horror, dir. Shane Carruth, David Sullivan:
IMDb /
allmovie. Uh-oh,
we've invented time travel.
This is a famously complicated film; there's someone on IMDb who
reckons that the whole thing is a deliberately obscure con-trick,
along the lines of my reaction to Mulholland Drive. And certainly
there are elements that contribute to that, such as both significant
characters (Aaron and Abe) having names that begin with the same
letter. But, as an SF reader who is already familiar with Feynman
diagrams, I didn't find the film's premise or imaginary tech
confusing; what did cause occasional hiccups was non-diegetic
elements, like a step back four days in time which the people doing it
are entirely aware of but which isn't clearly signalled to the
audience.
But unlike Mulholland Drive I felt there was something to reward
analysis here, and that thing is specifically "when causality falls
apart, it really doesn't make sense to view things in linear time
any more, even your own experiential time".
These are probably the most realistically-portrayed engineers I've
seen on film: they don't take ages explaining things to each other
when they already know them, and they jump quickly from one idea to
its implications and the next idea. Sadly realistically, they're also
moral idiots (and clearly not SF readers, because this sort of thing
has been written about in SF for years): their first reaction to time
travel is to try to make money off it. (Note how many techies get
involved in extreme politics, particularly if they can be brought to
believe that their success is due solely to their own intelligence
rather than having anything to do with their comfortable upbringings.)
But what the film does beautifully is to point out that while they're
considering whether it would be all right to do this again, it's too
late, because they-from-the-future have "already" taken steps that
are affecting them-now.
There are small details that irk: why does Abe go along with the
become-a-hero plan when he's already very hesitant about time
travelling at all? Why doesn't anything ever come of the nerve damage
subplot? But the film doesn't outstrip its budget: if it's sometimes a
bit out of focus, or muddy in the sound department, it still has the
sense to tell a story that happens in garages and industrial units and
self-storage rooms, because that's where it would be filmed. Similarly
the actors (and for most of them this was a first and only acting job)
look plausibly like people, because there's no Big Star to look like
an actor rather than a normal person, and thus cause mental
dislocation as one looks from one to the other.
I was reminded of the anime Steins;Gate – this isn't time travel as
an excuse to get to where the real action will happen, it's time
travel that tells its own story and isn't afraid to get its hands
dirty.
If you want more of my witterings, you should listen to
Ribbon of Memes.
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