2002 horror, dir. Danny Boyle, Cillian Murphy, Naomie Harris;
IMDb / allmovie. The
zombies are out, and now they're fast.
Yeah, yeah, Boyle says it's not a zombie film, and it was
advertised as "genre-busting horror". But it really is; you get
contaminated, you turn (more quickly than in the classics). The
zombies attack humans, but not each other, and avoid the light. And
they have unnatural vitality; they can go days without food, and
casually vomit blood without worrying about rehydration.
But what really impressed me was the shooting setups: to get empty
London, the crew shot early on summer mornings, often going through
arrival, setup, shot, cleanup and departure in twenty minutes flat.
One can forgive a few stray passers-by, and the traffic lights still
being on when there's supposedly no power available.
Such a pity, therefore, that in its quest to be realistic the film
falls between two stools. If you say "it's weird alien radiation, the
dead are coming back to life" you're telling the viewer not to poke
too hard, that there isn't any sort of hard science basis behind your
walking corpses, so they can do whatever you need them to do for the
story. If you say "we were working on suppressing aggressive
behaviour, and this virus is the distillation of human rage"… well,
you said "virus". A virus doesn't survive in a dead host unless it
sporulates, and if it does that it's not then going to be able to
infect someone in twenty seconds flat. (In fact I think even if you
dumped a load of adrenalin into someone's veins it would take more
than twenty seconds to get the sort of response we see here.) Why
don't the infected attack each other? How do they survive so much
longer than an starving human would? This can of worms is opened by
the attempt to say that this isn't a zombie film… but then making it
work exactly like a zombie film.
I'm increasingly of the opinion that Alex Garland, screenwriting here
for the first time, is best at pasting together the good bits of other
things and making them look superficially plausible, rather than
actually world-building. Yeah, great deserted hospital opening, very
Day of the Triffids. Why was he left locked in a room the zombies
can't get into? Why didn't anyone else hide there? Where did all the
conscious staff and patients flee to, that had more generator capacity
and defensibility than St Thomas's Hospital? Why was he the only
patient who couldn't walk? (Also a drip bag lasts a day at most, so on
about day 6 after being abandoned he'd have died of dehydration
without ever waking up.)
We have a supermarket looting scene. Yes, we've seen Dawn of the
Dead, we need to have the whole "consumerism is over" moment. But the
power is on, because otherwise it would be pitch black inside. (Maybe
this is why American films of this sort usually loot a mini-mart with
a big front window?)
All the action sequences, particularly a 94-second wheel change in the
dark, are shot in close-up with shaky-cam. (The next year the
Battlestar Galactica remake would make this a standard style.) It's
great for not showing your effects in too much detail, but I want to
know more than "person X is in a fight" – I want to see them getting
the upper hand, or going under so that they have to think of something
clever. I want the story of the fight as well as the simple datum
that this is a fight.
It's a shame, because bits of this are great. We don't have the
standard zombie-film party of assholes; Selena comes closest, and
she's just gone brutally practical a bit faster than the rest of them.
There's something like hope here, if not for the old society at least
for these specific people. (This is then betrayed by the alternate
endings, to which I say: you're an author, and part of authing is
making choices about the story you're going to tell, not saying "meh,
it could have been like this instead, pick the one you like".)
The principals were relatively unknown actors, which I always like to
see: I'd much rather watch someone putting it all into what might be
their big break than a Great Star who might be phoning in their third
performance of the year. (Except for Michael Caine of course, who
always gives the full Michael Caine.) Brendan Gleeson takes a break
from his usual hard-man roles.
I do worry a bit about the army unit, though. I mean, clearly they've
been through the fire – you've got a major commanding nine men – and I
can see they've gone a bit mad; and the way in which they've gone mad
doesn't seem entirely unlikely. But where did the major hide his dress
Blues through the fall of civilisation? Why don't they worry about
conserving ammunition? Why don't they ever have to reload their L85s
(30-round magazine)? Why isn't J. Random Squaddie better at
hand-to-hand fighting than J. Random Bike Messenger, even if the
latter is on a revenge kick?
And where are the radio broadcasts from overseas?
There are parts that work well, and I could see myself watching this
again, but I can't be a wholehearted fan of it. And that's without
considering the sequel…
As usual if you want more of my witterings you should listen to
Ribbon of Memes.
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