The Oxford Meeples had another
quarterly games day (I've missed a few thanks to clashing events).
I arrived late thanks to a double accident on the M40, but as it
turned out the first games of the day were just ending, and people
felt enthusiasm for Xia: Legends of a Drift
System
(with newly 3d-printed storage system).
![](tn_IMG_20221119_123248.jpg)
We played to 15 points, and ended up taking about 90 minutes per
player - though a fair bit of that was in the early turns, with one
complete novice, two with slight knowledge of the rules, and me as not
terribly confident rulesmaster.
![](tn_IMG_20221119_142352.jpg)
All the tiles came out (in part because one of the players was looking
for a particular sector, which was of course next to last in the
stack). We comprehensively overflowed my pair of 90×40cm "mousemats"
(seriously, that's what they're sold as, about a tenner each and the
cheapest non-logoed game mats I've found, hemmed edges and all).
![](tn_IMG_20221119_160809.jpg)
Nobody went in for piracy, and therefore no bounty-hunting either. We
got the Cinderbeard event, so had two Scoundrels on the board, but
they never attacked player ships (one player became a target but hid
in a nebula). Even the Merchant only got to about four worlds before
the end of the game; there was some player trading, but mostly it was
mining and then selling rather than following the trade routes.
![](tn_IMG_20221119_171549.jpg)
And quite a few missions. If we hadn't followed the strict rules (end
the moment someone achieves the victory value rather than finishing
the round) we'd have had joint winners.
![](tn_IMG_20221119_171554.jpg)
I really like this game. I ended up in third place but I'd been having
a thoroughly good time trying things out once it was clear I was
unlikely to win.
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