Back to Stabcon! Stockport barely managed to rain on me at all this time.
After a fairly peaceful trip, I got stuck in with The
Climbers. It's an
odd game and I rather like it; it feels different every time I play.
On to a couple of games of Xenon
Profiteer,
with my SJ Games coins replacing the limited stock of cardboard that
comes with the game. Don't take my pipelines.
New release
Blazon next,
which is mostly set collection with a limited heraldic theme. It has
its moments, but there's very little player interaction and the theme
is pretty loose. General feeling: "I would be happy to play this
again, but I don't want to play it again right now".
Last for the night, Rallyman:
GT on the
introductory course. I continue to love the way this game throws up a
fresh puzzle each turn. "Roger, you are certifiably insane." "It's
called a race track, not a drive sensibly track."
On Saturday, we started with
VOLT, in which
there are just too many things to predict effectively. Great fun!
Then we dug in for some long games, starting with Tales of the
Arabian
Nights.
As usual I felt I had very little effect on anything that happened,
but I still had a good time, and nobody had to dash off early.
Then Xia: Legends of a Drift
System,
in which nobody was more than a point behind the leader when they made
it across the line.
Lastly, Flash Point: Fire
Rescue,
a configuration which defeated us last Stabcon (2-door house plus
basement). It was a long fight, but we won!
On Sunday morning, we started with Mag·Blast: Third
Edition,
light and silly; then went on with Vast: The Crystal
Caverns.
I think this would benefit from having a group that knew all the roles
well, rather than people who were mostly learning their own; even so,
it was enjoyable. And I am temporarily cured of my desire to own it.
Then home, through the wind and the rain…
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