I ran another mini-convention for the community from
discussion.tekeli.li, as well as
local gamers.
I brought the usual portable games library, loaded the night
before.
We started Saturday with Sentinels of the
Multiverse:
Bunker, Haka, Wraith, Argent Adept and Unity versus Akash'Bhuta in
Megalopolis. (The Rook City Renegades expansion box would arrive the
following Monday.) I felt Unity still wasn't super effective (in fact
for a lot of the time Haka was carrying the rest of us as we tried to
set up big attacks) but we had a good time and took the win.
On to
Tsuro, surprisingly
un-chaotic for a six-player game.
I got into a five-plauer game of
Xia: Legends of a Drift
System,
in which nobody managed to blind jump into a star but I think we all
had a good time.
On to
Rush n'
Crush, a
short race and a close one except for the leader.
Then Flash Point: Fire
Rescue,
2-door house plus basement for four firefighters. This was clearly
someone's Internet fireworks business. We did mean to rescue that kid
in the cellar, but there were people closer to the ambulance, and then
the ladder collapsed in an explosion…
Finally for me on Saturday,
Rallyman: GT.
Elsewhere we had Oceans with the invisible mega-kraken.
On Sunday morning I kicked off with
Onitama
I had a chance to try out
Ginkgopolis,
which I very much enjoyed; tile-laying city-building has a lot of
variation, but this worked very well for me.
A couple of games of
Turncoats, in
which the stones you use to get a faction ascendant are also the ones
you need to control it at the end to win. (We reckoned this could be a
good beach game - assuming you can intuitively lay out a hex grid on
sand, which, well, gamers.)
On to SCOUT and a
style of game that's new to me, but feels very traditional. Theme is
minimal, and honestly I'd prefer it as an abstract, but that's
effectively what it is anyway. Definitely works well, and one I'll
look out for.
Crokinole. Oh
dear. I fear I have an expensive purchase coming up.
The Quacks of
Quedlinburg,
just with the basics (no Herb Witches or Alchemists) for new players.
(I still haven't actually played with the Alchemists.)
And finally
Citadels, which I
didn't photograph. Not enough of a fan of this to own it myself, but I
don't mind it when it comes out.
We didn't make a surplus to fund the site with as last time, but
losses weren't huge, and I will definitely do this again.
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