Back to the boardgame café.
We started with
Akropolis, a
tile-laying city-building game; it felt to me like a blend of Between
Two
Cities
(without the "between" bit, but a similar set of rules for scoring
zones of different colours) with NMBR
9 (tiles placed on
top of others are worth more). Didn't feel as though it was doing
anything terribly original, or anything to do with akropolites, but it
was good fun and I'd play again.
Big Essen release Heat: Pedal to the
Metal,
and I think I start to see what's going on. On the one hand, yes,
there's card play quite like the same designers' Flamme
Rouge; on
the other, they've removed the consumption of cards which ties races
to a particular length, and cards can be swapped in and out of the
system as the race progresses. It's hard to justify getting this when I
already have both Flamme Rouge and Rallyman GT, but I'd certainly
play it again (at least if I couldn't persuade people to Rallyman).
Some short games to finish: Wonder
Woods,
combining light deduction with a lot of turn-order effects…
and the traditional Timeline: Historical
Events in
which I got very lucky (why yes, "extinction of the dinosaurs" does
come before all the human events on the board). But I think we all
enjoyed this more than the Music & Cinema and British History ones we
played two months ago.
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