2013 science fiction, dir. Alfonso Cuarón, Sandra Bullock, George
Clooney; IMDb /
allmovie. Kessler
syndrome is not your friend.
I didn't see this film as it was released, on a huge immersive
IMAX® screen, and I think that may have been a problem. Specifically,
while I loved the visuals, particularly in the first part of the film,
I was never bludgeoned by them out of my critical faculties into
forgetting what I know about actual space operations. And an awful lot
of this is just plainly and blatantly wrong.
A non-SF-reader might well say "well, it needs to be like that for the
story to work". But if I wrote a romantic comedy in which, to make the
story work, gravity suddenly switched off and people were floating out
of their beds, and nobody regarded this as in any way unusual, would
that be considered good storytelling? It's not a thing that happens in
the real world; it's not a thing that anyone expects; it's not a thing
you get to do and say that your story is realistic.
But actually my first irk was at a point of terminology. I understand
that you need to explain to the audience what Kessler syndrome is,
because they aren't space geeks like me. But the way this would happen
is that experienced astronaut A says to B "we've got a Kessler cascade
going on", and then newbie C would say "what's that then", and then
A and B could explain it while they were making their doomed attempts
to survive. It completely broke my immersion to hear these
professionals never mentioning the specific term that describes this
exact situation.
So yeah, you don't get to casually jetpack… actually, you don't get to
casually jetpack at all. Fine, the thing in the film is a new
development that has vastly more performance than the SAFER rig it
visually resembles. But astronauts don't get to go joyriding; if
they're in space at all, it's with a very tight schedule to do
specific tasks, which might indeed include "evaluate the jetpack" but
would be specified in minute-by-minute detail.
But no, even with Super Jetpack rather than the one astronaut ten feet
per second of SAFER, you don't get to fly from Hubble to the ISS.
During the final Hubble repair mission in
2009, there wasn't enough
delta-V available to the orbiter to abort to the ISS in case of damage
that would prevent re-entry, and as a result a second shuttle was
readied on the ground as a lifeboat. (I've read a comment from the
film's scientific advisor that he raised this point and got Cuarón to
change it to an invented space telescope instead, presumably in a
different orbit – but in the print I saw everyone clearly said
"Hubble".)
And… you don't point at where you're going. Now I'll admit that I'm in
a bit of an unusual position here; when I first played
Orbiter, a realistic space-flight
simulator, I found that I had a surprising intuition for how orbital
systems work, and which way you need to apply thrust in order to
reshape your orbit to get from here to over there. The basic
problem, though, is that we never perceive all these events as
happening at thousands of miles per hour; "here" and "over there"
always feel as though they're static places that just happen to be in
space, not the constantly changing positions that they are even in the
idealised reality in which low earth orbits are stable. And if you
know this, everything feels just a bit wrong.
I'm supposed to be caught up in the admittedly gorgeous environment,
and in the personal drama, so that I don't notice this. And then…
look, I can see you have to kill the experienced astronaut so that the
newbie has do to everything on her own. (And that's also why you
knocked out the TDRS communications birds even though they're way
outside the LEO zone that's supposed to be where the damage is
happening.) But when they hit the ISS, they're dangling, in classic
"let's invoke the audience's fear of falling" style, and once you've
come to a stop in that situation there really is nothing pulling you
away any more. And this could have been done better by making it
realistic: the jet pack runs out of fuel, they're going to miss the
ISS, so Kowalsky untethers and pushes Stone so that her course
intersects it and she can grab on. At least as dramatic, because he
still gets to do his dying speech, and actually plausible.
After that, the shot where Stone (having broken many world records for
getting out of a hard pressure suit) floats in the classic embryo
pose, complete with a random cable substituting for the umbilical
cord, just irked me. Yeah, we get it, you're doing symbolism. Gosh
wow.
On the other hand… the whole personal tragedy angle, the internal
debate between "just give up now" versus "carry on"… actually did work
for me. I'm bored with generic "woman spurred to action by death of
child" but in this specific case I thought it held together. Honestly
I could have done with more of that and less of the unreasonable space
action.
Obviously I'm not the mainstream audience (I never am). But if you're
going to go to the trouble of saying "actual space shuttle" and
"actual telescope" rather than made-up ones, you're trying to appeal
to people like me who know this stuff, and it's a hell of a let-down
when you reveal not only that you don't know what you're talking about
but that you didn't listen to the person you paid to tell you the
things you didn't know.
As usual if you want more of my witterings you should listen to
Ribbon of Memes.
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