I went to this year's Airecon – my sixth visit to the show. With
images; cc-by-sa on
everything.
Snow was falling on the way there, particularly in the stretch
from the latitude of Birmingham to ditto Leeds; but the driving wasn't
too bad, with the motorways largely clear except in the outermost
lanes.
The venue was open on Thursday evening. This year it was at the
south-west end of the HICC (thus the entire length of the venue away
from the hotel), and it was all a bit hangar-like, but this didn't
matter once we were playing.
First game was The
Climbers, always
quick to teach but with surprising subtlety if you want to get into
it.
[Sentinels of the Multiverse: Definitive Edition]The Night
Cage:
Nightmist (me), Bunker and Wraith against Citizen Dawn in Rook City.
(Rook City is tough, and we lost this one.)
On to Damask. Not
a marvel of complexity, probably about the weight of something like
Splendor, but I like the loose theme and I enjoy it each time I play.
Coldwater
Crown: I
continue to know basically nothing about competitive fishing, but I
enjoy this set-collecty worker-placey game with a few interesting
twists. (I suspect the Master Angler challenges are undervalued,
though.)
Lastly, FUSE, which
as usual I didn't manage to photograph. Kane Klenko has designed quite
a few real-time games, but for my money this is still the best.
More snow on Thursday night, and by Friday morning it was still
falling lightly. I had my usual games trolley, which was mildly
awkward to manage, but shoe-spikes made things much easier.
First game of the day was
Air, Land, & Sea: Spies, Lies, &
Supplies;
so far I'm not as impressed as I was by the original, but I had a good
time, and I suspect as I get the feel of the cards I'll enjoy it more.
On to Ashes Reborn: Rise of the
Phoenixborn,
in which Nick and I have now completed our plays of the six
pre-constructed Phoenixborn (we've each played each of them at least
once). Having got the hang of the basics, we may now start
experimenting with deckbuilding, or playing with some of the
expansions…
A long game of Xia: Legends of a Drift
System.
I continue to love this: expect a whole bunch of random stuff, sure,
but there's always something interesting you can do. It ended with
player A discovering survivors on a dead world… and player B promptly
jumping in to blow up A and take the win. ("Welcome back to galactic
civilisation… argh!")
Game interrupted by poutine.
Cosmic
Encounter
next. This is the sort of chaotic fun that I can enjoy hugely, but
then I'm satisfied for a few years without feeling the urge to play it
again – which is why I sold my copy.
And then a couple of games of
Regicide before
we went off to the quiz (all a bit high-pressure without much time for
the social aspect, probably won't bother next year) and a podcast
recording.
On Saturday, we started again with The Climbers,
and moved on to
SCOUT (which I
have now bought, even though I'm quite bad at it).
Another game of Damask, in which I did much worse than on Thursday.
I got out my contributor's copy of
Rallyman:
DIRT, and
five of us played a three-stage race. It's not ideal that the last
player should have to slog through all the mudded-up corners, but I
still love this game.
Counting the seconds:
(I've had trouble finding a decent freeware scorekeeping app for
Android that lets me quickly enter arbitrary values; this is Score
It.)
Another game of Sentinels, this time with Harpy, Nightmist, Haka and
Absolute Zero versus Ambuscade in the Temple of Zhu Long. Harpy ended
up at the centre of a tornado of birds, slashing the villain to pieces
but also ready to turn on her; then Nightmist finished him off with a
bonus power. This game continues to be a favourite.
On to The Night
Cage, a gloomy
co-op with a reputation as tough to beat – but we got through with no
problems at all.
The same team went on to trash FUSE… with two minutes left on the
ten-minute clock.
An "epic" team game of Air, Land & Sea next: but in this mode of play
you only have one battle, which means that one of the best parts of
the game (the way you can withdraw if you think you're going to lose,
and the earlier you do it the fewer points your opponent gets) isn't
in effect. I think this might have been better as two separate
two-player games.
Palmyra,
tactical tile-laying and money-gathering. I can see the appeal, but
this didn't grab me.
To finish the evening, six-player Heat: Pedal to the
Metal,
in which I think we finally got the rules sorted out (for a
beginner-friendly game the books really aren't as clear as they should
be). It all went well until I got a hand full of heat a few corners
before the end, and never managed to catch up again. It's not a bad
game but I'd play Rallyman GT instead any day.
On Sunday morning I was pretty tired but got in a couple of games:
Hanamikoji
and Piepmatz
before setting off for home.
(At least six people I played with got COVID, but I didn't. I imagine
being the only masking person there probably helped with this.)
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