RogerBW's Blog

Summer Stabcon 2023 27 July 2023

Back to the Masonic Hall on a hot weekend.

And it was a remarkably non-gameful weekend, partly because I ended up doing a lot of socialising. Still, the games began with Fiasco, the new card-based edition. I’ve seen some Coen Brothers films now and so I think that my feeling of “just don’t really get it” can’t be ascribed to that any more; I just felt that the prompts didn’t produce tension or give me any real guidance. Oh well. Maybe one day I'll get it.

On to Turing Machine, still tricky to teach, but I think I’ve got the key point now: the way you choose which one of the 3-4 tests on the card you’re going to be checking is by picking the test numbers, because the condition that’s true for the test numbers is the one you’re asking about for the secret number. But I need a better way of explaining it.

An RPG session, in the Strontium Dog setting but based on the Haunted West rules (a realistic plus magic game of the Wild West). It was a good fit, and good fun.

Then a long game of Xia: Legends of a Drift System, which fell a bit flat when one player kept getting bad dice luck – but they ended up coming third out of five so I suppose it could have been worse.

And after supper, Flash Point: Fire Rescue, a long game on the hotel board. We ended up with a loss, but it was a fine experience getting there.

And Sunday was more socialising, then the drive home.

A question and its answer a few yards apart?

Being fair, there are other buildings of Stockport College which don't have steel plate bolted over the front; but this one has looked like this since I first came here a year ago.

[Buy Fiasco at Amazon] [Buy Turing Machine at Amazon] [Buy Xia: Legends of a Drift System at Amazon] [Buy Flash Point at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

  1. Posted by DrBob at 09:55am on 27 July 2023

    I didn't have bad dice luck in Xia (well no more than most), I had a rubbish ship with not enough slots to absorb damage, and no plan/mission engine because none of the Mission cards I drew were for stuff I could DO. So while other people had plans and therefore made money and therefore upgraded their ships to bigger faster ones, I got stuck. I was randomly wandering about the edge of the map hoping to turn over the tile that produced orange cubes, as that was the least worst mission of the 3 I picked up. That tile didn't turn up until we were three quarters of the way thru the game. And then there was promptly an Event that meant my slow rubbish ship couldn't travel across the Zone Of Much Damage between orange cube place and mission end place. In my first game of Firefly, I also ended up with the most rubbish ship. But I had fun in that, because the whole map was there so I could come up with a plan the rubbish ship was capable of doing and get on with it.

  2. Posted by RogerBW at 10:16am on 27 July 2023

    Fair enough! I thought you had some pretty rubbish dice luck too.

  3. Posted by J Michael Cule at 11:56am on 27 July 2023

    I have since sold off that copy of FIASCO (2nd Edition) to an American more optimistic than I am. I think that the earlier game had a greater density to the number of complications in the initial set up which made for better inspiration in the role-playing bit. Making it friendlier to newbies has taken some of the bite out.

    And I can accept your 'I just don't get it' because I was the one who fled from TURING MACHINE because something in the way it works, in the mechanics of how the game passed information to you caused me a full on horror, almost Lovecraftian in its intensity. Seems daft I know.

  4. Posted by John P at 09:29pm on 27 July 2023

    I messed up some of the decisions in Xia but I think DrBob is right, the choice of first ship does matter. I'm not sure that the special ability of her ship was sufficient compensation for the deficiency of the design. But I'd happily play Xia again.

    But thanks for the Strontium Dog game, DrBob, it was really fun. And the psis on the run on Sunday too. Like I said, for RPGers, we didn't mess up too badly on either one, which is pretty good. I think it helps to have characters who can actually deliver on what they are supposed to be good at.

    I think the dice on that hotel had it in for us though. The number of times we got explosions was horrendous. We've beaten that board before so we'll just have to beat it again.

Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.

Tags 1920s 1930s 1940s 1950s 1960s 1970s 1980s 1990s 2000s 2010s 3d printing action advent of code aeronautics aikakirja anecdote animation anime army astronomy audio audio tech aviation base commerce battletech beer boardgaming book of the week bookmonth chain of command children chris chronicle church of no redeeming virtues cold war comedy computing contemporary cornish smuggler cosmic encounter coup covid-19 crime crystal cthulhu eternal cycling dead of winter doctor who documentary drama driving drone ecchi economics en garde espionage essen 2015 essen 2016 essen 2017 essen 2018 essen 2019 essen 2022 essen 2023 existential risk falklands war fandom fanfic fantasy feminism film firefly first world war flash point flight simulation food garmin drive gazebo genesys geocaching geodata gin gkp gurps gurps 101 gus harpoon historical history horror hugo 2014 hugo 2015 hugo 2016 hugo 2017 hugo 2018 hugo 2019 hugo 2020 hugo 2021 hugo 2022 hugo 2023 hugo 2024 hugo-nebula reread in brief avoid instrumented life javascript julian simpson julie enfield kickstarter kotlin learn to play leaving earth linux liquor lovecraftiana lua mecha men with beards mpd museum music mystery naval noir non-fiction one for the brow opera parody paul temple perl perl weekly challenge photography podcast politics postscript powers prediction privacy project woolsack pyracantha python quantum rail raku ranting raspberry pi reading reading boardgames social real life restaurant reviews romance rpg a day rpgs ruby rust scala science fiction scythe second world war security shipwreck simutrans smartphone south atlantic war squaddies stationery steampunk stuarts suburbia superheroes suspense television the resistance the weekly challenge thirsty meeples thriller tin soldier torg toys trailers travel type 26 type 31 type 45 vietnam war war wargaming weather wives and sweethearts writing about writing x-wing young adult
Special All book reviews, All film reviews
Produced by aikakirja v0.1