Back to the boardgame café.
First up, a substantial new game:
Earth. I saw this
briefly at Expo, and it looked like one of those many-ways-to-score games with
a huge and varied card deck, like Terraforming Mars and Ark Nova.
Which it is, a bit. But the way in which it beats Terraforming Mars,
at least for me, is that many things feed into each other, so that
there's less pressure up front to commit to a plan without having any
idea what resources will be available to implement it.
It's a very head-down game. On a player's turn they choose one of four
actions and everyone else gets to do a lesser version of it, but very
few of these (not sure we saw any, in fact) involve interacting with
other players. There isn't even a draft line. Worth knowing that as
one goes in, I think.
The main cards seem to be terrain (assisting other things and end-game
bonuses) and plants (some intrinsic value, and more if you grow them,
and more if you will their sprout spaces). But there are lots of other
things that boost your score, including "composting" (a personal
discard pile that lets you turn any card into a point, which is
something to do if you weren't going to play it anyway).
We took two hours over this "45-90 minute" game, which for a first
play without any preparation seems pretty good, even if it was the
slightly simplified first-game version of the rules. Also I won, which
always disposes me more favourably towards a game.
After that we needed something light, so we had a couple of games of
Timeline: British
History,
and I won them too. That's that for the year then.
Comments on this post are now closed. If you have particular grounds for adding a late comment, comment on a more recent post quoting the URL of this one.