My first in-pandemic trip to UK Games Expo. With images;
cc-by-sa on
everything.
This year, with Wotan not taking a stand, I was demonstrating for
Ares Games.
We were showing off various things, including The Rich and the
Good, an
English release of 2008's Hab & Gut – on each turn you buy and sell
shares, manipulate their prices with shared cards, and optionally
donate to charity. At the end of the game, the player with lowest
total charitable contribution is eliminated, and the richest remaining
player wins. Quite fun but it felt like a remix of things I'd done
before.
Giant Quartermaster
General
was not for sale, but very popular. (There was also a giant version of
the WWII edition.)
The main game I showed off, though, was
Ensemble,
described in a nutshell as "The Mind meets Dixit". In each round,
each player has to choose secretly which of the cards above the line
is the best match for the card (or cards) below it; if they all agree,
they advance to the next round with one more card to choose from,
winning if they pass with ten cards, and if not they lose a life,
starting equal to the number of players. It's clearly a very light
party game, but it's quick to teach and nobody had trouble picking up
what they had to do (though some of the rules for special cases were
poorly written.) Good fun, and I may even buy it at some point.
A random Dalek, because if there's anything you need in a hot stuffy
humid convention centre it's an enclosed costume.
The NEC management have of course turned off the "enhanced
ventilation" they put in when the pandemic was still acknowledged; one
problem with UKGE's continued growth is that it's now a very small
player by the standards of clients of the NEC, while when it was just
barely fitting into the Hilton or the Clarendon Suites it was a huge
player by their standards and could ask for something a little
better than the basic barely-acceptable treatment the venue gives to
everyone by default. Thus, there was one working drinking-water
dispenser for the entire venue, and a warm humid atmosphere consisting
largely of aerosolised gamer sweat.
A variant Risk using a map of the UK.
Reenactors in the sun.
I got together with some 1PG-ers and watched the end of a game of
Earth; my
immediate impression was that it's an engine-builder broadly in the
style of Terraforming Mars, though a rather tighter design.
Game of the show for me:
Tinderblox,
in which you have to stack the blocks with the rubbish forceps (and
sometimes with your off-hand).
Finally got a chance to play Turing
Machine
and really enjoyed it - a good thing since I now own a copy. I suspect
I'm also going to reverse-engineer it to build a third-party open
source challenge generator…
Also picked up: Tinderblox
Sunset,
a version of the base game with more challenging cards.
Played but not photographed:
Piepmatz, in
which I was beaten by the two new players, sigh, and
In Vino
Morte, which
is what it is, nothing amazing but still enjoyable.
Senators, which
I won by an accidental masterstroke of timing.
I'd been demonstrating Ensemble all day on Saturday, so I took
Sunday off to play other games over in the Hilton. Mostly this was
Books of
Time, which is
engine-building with some interesting twists (in particular the
ring-binder that makes up the "book of history" you're writing). I
scored quite poorly, as I generally do at this style of game, but had
a great time doing it. (And the snap of the rings opening or shutting
has a pleasing finality which reminds me of Sheriff of Nottingham.)
Finally Kitchen
Rush, which
is both more fun than I expected and a game I'm unlikely ever to buy:
it's quite tough, but the first scenario wouldn't be satisfying to
play repeatedly once one had beaten it, and with games like this I
very often find myself playing the initial scenario repeatedly with
different groups rather than playing a lot with one group and making
progress.
Then back to the Ares stand for the tear-down, and home.
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