It's still the highlight of the boardgaming year, and I'm still going.
First step was the drive over, starting early in the morning to
catch the cross-Channel train.
A distinctive giant warehouse, not far from the giant brick polyhedron of
the NRW archive building.
No mask requirements this year; I think about one in fifty people was
wearing one, and of course there were lots of reports of infection.
Still, the high halls allow for reasonable air circulation, I was
masked full-time, and I seem to have got away with it. (This is the
sort of event on which I'm spending the amount of risk I allow
myself.)
The show has been bought by a new company (though with many of the
same people who ran it before) and the halls were rearranged—I suspect
largely because the east entrance is, after many years of
reconstruction, open again. So while recent years have been hall 1
Asmodée and other companies with way too much money, hall 2 high end
publishers, hall 3 medium publishers and mass-appeal games, and halls
4-6 the interesting low end, this year a lot of the the big money was
in hall 6, and things in general had moved around.
(Image from the official Essen app.)
I come to Essen mostly for the publishers and games I won't hear of
anywhere else, and this time they were mostly in 3 and 4.
Only 200 or so copies of Nokosu
Dice came to
the show, and I'd hoped to pick one up on Wednesday after setup, but
no such luck.
Subtle and sophisticated boardgaming humour.
Setup in the Galleria.
The fire safety leaflet in my hotel. I particularly like the
translation of point 3.
My hotel was about 20 minutes' walk from the Messe (and I left the car
parked under the Messe for the whole fair to avoid the notorious
traffic problems). This electric-pedal hybrid was parked along the
way.
Second try for Nokosu Dice, an hour before opening time. Sadly they
weren't going to start selling until opening time, and I had to be
at my booth by then.
Thursday's demos were mostly Astro
Knights. I
think calling it a simpler version of Aeon's
End isn't
entirely inaccurate, but nor is that the whole story. (The mechanics
are broadly compatible, but I think Aeon's End is harder; certainly
there are more things to spend currency on.)
As the wave comes towards us…
I took the afternoon to scan the show.
Newsboys, a
roll and write with some interesting complexity.
Those who do not understand the hatefulness of Cards Against
Humanity are doomed to repeat it.
Promotional postcards tied to Welcome
To….
Friday: a full day of work. The food trucks were closed when I went
in, and closed again when I came out.
Today was mostly for Terraforming Mars The Dice
Game,
which I greatly enjoyed last year and quickly fell back into.
One of the more important stops on the way back to the hotel.
Real-life Flash Point.
Saturday, another full day. Axe-throwing was back. (And making a huge
obstacle in moving between halls 3 and 4, alas.)
Back to Astro Knights today.
Just across the aisle from us, a game of being a senior Nazi: take the
credit and loot in the early war, dodge the blame in the late war.
Sunday morning, and by turning up 80 minutes early I managed to get a
copy of Nokosu Dice at last.
Mediaeval: Jan
Žižka,
in which you're a mercenary leader trying to profit while keeping your
band happy.
Nekojima, in
which you're balancing electrical wires across an island and trying
not to disconcert the cats.
Various bag designs.
Tiny Mini
Golf, in
which you design a miniature golf hole and then another player tries
to play it.
"If you let me live like a goblin in your warehouse, I will wrangle
all your computers free of charge."
Maybe there wil be some point to this. But now that big money's in
boardgames, there are a lot more bad media-property tie-ins, alas.
I'm sure it was just convenience that put the two major crowdfunding
platforms across the aisle from each other. (Most of the actual board
game manufacturers were around here too.)
Chaosium's Horror on the Orient
Express
prototype.
A lovely version of Modern
Art. But I still
have the tiny illicit Oink Games edition.
Ooo-kay.
Puzzles.
Kiri-Ai: The
Duel, a
16-card two-player duelling game.
Emergency beer in hall 3.
"This game is my life" - plug up the patch panel first to win the
card. On rounds after the first, you're only allowed to have one plug
in motion at a time.
Not much in the way of third-party game sellers this year, and, well…
This game was clearly a labour of love. Or perhaps obsession.
Currywurst-Pommes mit Mayonnais.
Giant Under Falling
Skies.
In the afternoon I was on
Dulce, which I'd
shown off last year. Got a few explanations in and played a few turns,
but nobody was really in the mood for a full game. Feed the chicken!
Some of the other booth staff made up these Mystery Boxes to get rid
of old inventory. They sold fast.
When respectable breweries go bad.
The final haul.
Terraforming Mars Dice + promo pack, Ensemble (that I demonstrated at
UK Games Expo, but it cost more there and sold out quickly), Astro
Knights (ex-demo), Nokosu Dice, Make It Happen (ex-demo), Similo
(freebie with the Railroad Ink boards), two Onitama two-card promos
(one of them an auction win), Railroad Ink Archipelago boards, Kabuto
Sumo and its expansions, Riverside, Freehand, Newsboys. Not shown:
Tuki (auction win).
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