I went to Airecon Northwest – the second spin-off venture for the
Airecon team, in the convention centre in central Manchester. With
images; cc-by-sa on
everything.
Friday was fairly quiet. The hall did fill up a bit later, but it
was never rammed—there was always space for new arrivals to set up,
and it didn't get wildly loud either. Which is a great good thing as
far as I'm concerned, but I do worry slightly about their budget; this
venue can't be cheap.
My first game of the weekend was Camel Up (Second
Edition).
It's one of those that I love to play occasionally, but I don't feel
that way often enough to want to own it.
On to Tinderblox
Sunset
with bonus marshmallows, which was too engaging for me to take a
picture of it. Hurrah for the rubbish tweezers!
A friend's thinking about getting Project
L, so I set up
a game with all the expansion material (to help him decide which of
them might be worth looking for). This was the first time I'd played
with the Finesse tiles, which give you a bonus each turn for achieving
minor objectives; it doesn't directly help you score, but can be used
for extra actions. But also, having the ten tiles out on the table
(which bring the game to an end if nobody exhausts the black puzzles
before then) gave the game more of a sense of structure. I'll be
suggesting this with other players too.
On to Nokosu
Dice, great
fun as always (and again very involving).
Chaos in the Old
World,
from the period of FFG/Games Workshop collaboration—of course, since
it's an FFG game, the text is dense, though not as tiny as it would
become later. You have lots of things you can do, and only a limited
power budget to do them with.
In spite of its size, the actual mechanisms ended up being fairly
simple. Place corruption in a region with cultists, which accrues from
turn to turn and can eventually flip it to Ruin; or move forces in to
Dominate it, which gives you points each turn. Meanwhile, random
events and each player's power cards shake things up.
“You put figures on the board, you corrupt the land, and you try to
beat off the opposition.”
“Cosmic corruption goes ‘ploink’.”
“Blood for the Blood God… [battle dice get rolled] Other people’s
blood for the Blood God!”
In the end, it's an Eric M. Lang troops on a map game and those tend
to blur into each other for me, but it does manage to bring something
of the Warhammer flavour.
Things got extremely rotten in Kislev.
I had noticed that my dial had a shorter path to victory than anyone
else's, so I concentrated on pushing that up, and it paid off.
Finally, and probably a mistake last thing at night,
Furnace. Fun as
far as it went but I don't think it was at its best.
Saturday began with the best hotel breakfast I've had for a while.
On my way to the venue, the flue tower for the central Manchester heat
distribution system.
First game of the day was Kabuto
Sumo, adding
a couple of Total Mayhem items (a briefcase that encourages you to
keep pushing pieces off the edge, and a chair that gives bonus moves
if it's touching your opponent). Great fun as always.
On to Xia: Legends of a Drift
System.
Probably an error in pacing to have a five-player game with two new
players, and I lost focus in there somewhere and spend several turns
noodling around not achieving very much. (Also, we were very late
seeing any trade routes.) But I came last and still had a good time.
The traditional blind jump into a star was achieved.
Next, Sentinels of the Multiverse: Definitive
Edition:
Haunted Fanatic, First Appearance Bunker, and Scavenger Unity vs
Terrorform in Megalopolis. This was a very tough fight; Terrorform
hands out a large pile of damage, and while Haunted Fanatic was
dealing a fair bit too she couldn't carry her share.
Then
Revolution!
with four, alas with one player for whom it didn't really click (this
happens occasionally), but a close fight between the others.
Next was Nyet!, which
I had played six weeks earlier at Airecon West. Then it struck me as
OK but nothing special; this time we used a rule (perhaps optional?)
that the first player also chooses their partner for the hand, and any
points won by either are scored by both. This made it much more
vicious and much more fun.
Finally,
Piepmatz, the
vicious garden bird game, I think first time I've had a chance to try
it with four players. I don't even remember who won this one (pretty
sure it wasn't I) but it was hard fought all the way through.
On Sunday we started with a couple of games of
V-Commandos:
the fuel depot, followed by sabotage at the Eiffel Tower. I fear I may
have been a bit alpha-playery here simply because I've played the game
a lot and can read the board and make recommendations quickly.
"So basically this is Flash Point with Nazis."
The fuel depot was helped by a timely bombing raid which let us bail
directly out once the objective was complete. The Eiffel Tower went
less well, with two of us cut off from escape, but the mission was
still a success.
We were starting to wind down, but there was time for one more round
of Nokosu
Dice.
And lastly Showtime, an unpublished prototype: you want to get your
actor onto the TV show that'll be most successful that season. There's
a certain amount of take-that, but it was still great fun: it would be
good as a party game, I think.
Then the four-hour trip home: but both directions were nothing like as
bad for traffic as most of my recent ventures to North. Let's see what
happens at Stabcon…
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