Gridcon is the convention run by Paul Grogan of Gaming Rules—patrons
of that channel get first chance at the tickets, and as a result the
remainder sell out very quickly. Still, I was able to get in this year.
Thursday
I drove to Taunton after work, and arrived in time to show off
Lemminge. Other
players soon shared my feeling that it’s a crying shame this game
isn’t better known.
There was also beer.
Then on to SCOUT
in the bar. I had two good rounds. Unfortunately there were four
players…
Friday
Breakfast (at the Holiday Inn Express, the overflow hotel a few
minutes' walk away) was frankly unimpressive. Sausage, bacon, generic
scrambled egg, beans, and that's your lot for hot stuff. Still, there
was plenty of it.
First game of the day was Thunder Road:
Vendetta,
one of the Resoration Games updates of a 1980s original. I can see the
appeal, and the game moves fast, but I found it extremely random, with
chaos predominating over anything like tactics. Maybe a different
setup would have helped, but most of the road boards seemed to have
plenty of random hazards. Fun as far as it went but I'd want to write
a new set of rules if I owned this. (And since it's in a huge box, and
costs around $60 even in the US, I'm very unlikely to do so.)
Ark Nova next,
and the first of what would become a theme: games seemingly everyone
except me has already played. Mechanically much like Terraforming
Mars, here you're building a zoo, and trying to balance serious
conservation projects with crowd-pleasing animals. I went mostly for
the latter by collection all the vultures, and still just about
managed second place (out of three). But my goodness it took a long
time, something like five hours altogether, and I don’t think we were
dithering unduly; that in itself is a strike against it for me,
especially when I have Earth.
Player N: "how come you have so many carcasses to feed the vultures?"
Me: "This one just brought back an elephant." (Possibly one beakful at
a time…)
The next game was 4-player Kabuto
Sumo, which
took 70 minutes and really couldn’t justify that length, though I did
have a good time. I think for future games I’ll add a “title belt”, as
apparently the very latest edition does, to give an instant win to
anyone who knocks it ouf of the ring—thus shifting the balance towards
the offence. Or use more expansion content, which also offers more
ways to win.
Player N: "It’s time for the thoracic horn."
We finished off the evening with Lords of
Waterdeep,
another famous game I haven't played. Quite fun in itself, and
fascinating to see the influence of what were still being called
“German games” on the US mass market circa 2012.
Player N: "I’m all out of Intrigue. I can't go down the docks any
more."
Me: "So every turn two more thieves turn up? What's in this building,
gold coloured fly paper?"
Saturday
Expecting a long game, we started Xia: Legends of a Drift
System
fairly early. Every time I play this game I love it. N. and I both
started out configured as Explorers, while S. went for Trader—but the
trade planets didn’t come up for quite a while. N. made the
traditional blind jump into the sun. I merely blind-jumped through a
planetary shield.
"What are you in for?"
"Paperwork error."
(Other prisoners draw back.)
On to
Concordia, the
third in the "games everyone except me has played" theme of this
convention. I was mostly concentrating on building up my resources
more than collecting scoring cards, and did the latter a bit too late,
but it still went interestingly, helped by my getting all colonists
out quite early. A bit low on theme for my taste, not to mention
needing some deep study to play at all well.
"You can't diplomat a diplomat."
Nokosu Dice
with five, a bit less chaotic than last time at this player count. And
I think I finally know how the designers meant trumps to be treated.
Last game of the evening,
Pictures: you
have a 4×4 grid of photographs, and have to use a very crude tool
(e.g. two shoelaces, or a small pile of children’s blocks) to indicate
one of them. A bit Paranormal Investigators, a bit Mysterium, but
sharing round the fun part of trying to use the tool within a single
game.
Sunday
Another potentially long game as the first of the day: A Touch of
Evil: The Supernatural
Game
with my newly-found copy of The Coast expansion. The Sunken Seven
are tough and the shadow track melted away before our eyes. All the
Elders had died or turned evil except for the three we took with us
into the showdown (and one of them was evil too). A thorough defeat,
but great fun.
Then Piepmatz:
aww, sweet garden birds. “Now if you play this, a fight starts…”
Always good fun
"That classic of naturalist hip-hop, 'Smack My Spatz Up'."
And finally
Project L,
always reliable with its clinky tactile appeal.
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