RogerBW's Blog

Neighbourly Games 26 February 19 March 2024

More gaming with some nearby friends.

Tonight's game was Meadow. We had a shortened game (6 rounds rather than 8) and I think there were some advanced cards not in play.

It didn’t feel like a two hour game, but it took us two hours all the same. Granted, we weren’t being hasty in our turns, but I don’t think we were taking ages either. A turn consists of putting down a “path” marker, either at the edge of the card market (4×4 grid, notches round three edges, chosen notch + number on marker determines which card you get) or round the campfire board (which lets you use that marker’s special power).

It felt to me like a classic “large deck” game like Terraforming Mars or Ark Nova, and not in the good way: card A depends on having a card of type B, the only B that’s come out depends on a C, and C just doesn’t appear for half the game. Which is fine in terms of having to be adaptable, but I at least felt I was mostly playing turn to turn, never getting much of a look at the larger objectives that would need this kind of plan to be achievable at all. (Half-way through the game you switch one of the decks from “moderately complex objectives” to “much more complex objectives” and we all felt the designers expected rather more of an existing tableau than any of us had built.)

Also, it’s very clear to me that the designers of Forest Shuffle were familiar with this game: similar theme, similar idea of consumption chains. (But Forest Shuffle forces you to choose between chasing six different things, while this may leave you with nothing you can go for at all.)

I had an… OK time. It wasn’t offensively bad or anything. But it really felt like a 45 minute game that turned out to have taken two hours to play.

[Buy Meadow at Amazon] and help support the blog. ["As an Amazon Associate, I earn from qualifying purchases."]

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