Back to the boardgame café.
Forest
Shuffle
again, and even though I came last this is looking like a game I will
probably buy (once it's a bit cheaper, and indeed more widely
stocked). I got some decent animal bonuses, but scored almost nothing
on trees, which didn't help matters at all.
Then on to Artifacts,
Inc., a
dice-worker-placement game which felt as though it should have been
more fun than it was. You roll the dice and place them on cards to
collect artifacts, buy or upgrade cards, get more dice, and sell
artifacts to museums. Also you can go diving for a separate set of
artifacts.
It's very much a traditional view of archaeology in which these things
are just lying around with nobody to care if you take them off to a
museum on the other side of the world—surprising in a game from 2014,
more so in a game from Ryan Laukat. More seriously, there are lots of
cards on offer, but you'll only get to play with a few of them in a
game, given how tight the money tends to be.
It's all right I suppose, but even though I like the period I didn't
feel anything pulling me to play it again, (And I have Steampunk
Rally, which is also a dice-worker-placement game and which I've
generally enjoyed rather more.)
Lastly, a change from our usual Timeline, Cardline:
Animals
(published in the same year, by the same designer, in the same
physical format, but it doesn't seem to have been as successful,
perhaps because one can't combine multiple Cardline sets). The only
difference from Timeline, in fact, is that there are three
parameters on the card, in this case size, weight, and lifespan, and
one chooses one of them for each game.
We were moderately competent at the weight game, but very poor at
lifespan. The main thing I took away from this is that if I still had
a pack of Top Trumps I could use them to play under these rules (just
avoid looking at the bottom half of the card), and have a much more
enjoyable game than the official Top Trumps game.
But not enough more enjoyable for me actually to buy a pack of Top
Trumps.
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