2010 fantasy, first in a series. Tanyth Fairport is a travelling
herbalist, planning to learn all she can before writing a book about
it. Then the villagers she's visiting ask for her help.
Well, unlike Lowell's SF Quarter Share there is opposition
here: it's not the only problem that needs to be solved, but there is
a group of bullies who are aspiring to banditry. Moxtly, though, what
Tanyth is here to do is to fit the classic wise woman role, offering
good common sense and a bit of knowledge much more than herbs or
magic.
Good stuff: Tanyth is somewhere in her fifties or sixties, and this is
a severely under-served demographic for protagonists. Less good stuff:
you'd think by now she'd have some idea of how often to urinate in
order to avoid desperate urgency.
Mostly what's going on is herb lore, and pseudo-Wiccan worship, with
very little that looks like actual magic. The herb lore is detailed
but mostly unrelated to herbalism in the real world, for all there's
mention of willow-bark tea. (Perhaps Lowell wants to avoid anything
that young readers might imitate.)
In spite of the forest setting and the low technology, this is
basically the standard American frontier fantasy: without natives, but
with land ready to be claimed and plenty of natural resources to be
exploited.
It's all right. It's quite fun. But it seems to have very little
actually to say.
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