RogerBW's Blog

Thematic Integration in Board Game Design, Sarah Shipp 18 November 2024

2024 non-fiction. How can theme be effectively built into the design of a board game, rather than pasted on at the end?

It looks as though Shipp and I are both thematic-first players: all other things being equal, I'll favour a game with an interesting setting, and particularly one that causes the player to make the same decisions that the notional protagonist would have to make, over one with particularly elegant mechanics. (For example, I favour Firefly: the Game and Rock Hard 1977, not to mention Shipp's own Deadly Dowagers.)

But the book, I believe mostly gathered from blog posts in various places and packaged up by CRC Press into a £40 etext/paperback or £60 hardback (gotta be stupidly expensive to be a serious textbook, right?), is written in a desperately pseudo-academic style which undermines its points even as it's making them. The prose is turgid and repetitive, and some ideas are justified at length (like the specific use of "theme" in this book) while others are rapidly skated over without any analysis (like a rigid five-degree classification of how thematic an action can be; or Reiss's 1998 list of sixteen basic human desires, to which Shipp adds some more, but even her expanded list doesn't mention the simple desire for mental activity which is a large part of the fun of boardgames for many people).

Look, I've read real academic writing. It does not need to repeat the same point in many redundant nearly-identical ways; it makes it once, clearly. It is a joy to read, not a slog. It doesn't casually haul in obscure words ("agential", when "mechanical" would do just as well) unless there's a need, and then it explains them at first use. This style is what a student might produce if they've read a book they don't understand and come to believe that all academic books are like that. (There is, sadly, a great deal of this pseudery in the nascent literature of board game design.)

"In Flamme Rouge, the avatars are differentiated by the type of cycler they are." The term is cyclist, and even if you didn't know that you could have read the rulebook and found out (it would also have suggested the more appropriate rider).

There really are good ideas here. But picking them out of the sludge is remarkably hard work.

An honest editor would have sent this book back for a complete style rewrite, and a cut to about half its length. But an honest editor presumably wouldn't be working for a publisher that charges £40 for recycled blog posts with a pretty (public-domain art) cover.

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